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4 years ago
"Nauros;c-2251051" wrote:"Kyno;c-2251047" wrote:"Nauros;c-2251046" wrote:"Jefferx;c-2251042" wrote:
I have already 2 of them in the two first disk node of sector 1. They are still there!
Which is, frankly, surprising. The JKL thing needed to be resolved asap even at the cost of breaking the game, but this is allowed to stay even though it is just as game-breaking.
in all fairness, this is only in Conquest (not the whole game "breaking") and the JKL thing was affecting the whole game outside of Conquest(so actually "game breaking")
That is why it was canceled. The actual JKL issue of being able to drop a teams speed extremely low was not resolved ASAP, it was allowed to runt he whole conquest when it was discovered.
Wait, it was affecting stuff outside Conquest even before the fix? I thought that it was isolated too and only started causing trouble after the first swing at resolving it. I was under the impression that the main reason why JKL was investigated in the first place was that he made Conquest too easy, which the cooling systems + buffs + Vader/Yoda combo does too.
you said the JKL thing was resolved ASAP - the original issue was not resolved ASAP, he was able to reduce the speed way lower than intended through the first 2 runs. (this was not "game breaking" as it was localized to conquest)
what was resolved ASAP was the fix that having an effect on places other than Conquest and causing it to not apply his leadership normally, for example in the TB running at the time (this one is actually game breaking, as it effecting the whole game not just conquest)
not sure if that clears things up at all.
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the difference between the JKL thing and the cooling system thing is that the cooling system thing loses effectiveness as you use stamina. Not sure it works in the 5 min timer when you get low on stamina. This follows the general setup for conquest.
the JKL thing improved and could be used at 1% stamina as long as you had any decent supporting rolls. This doesn't follow the general setup for conquest.
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