Forum Discussion
- I don't mind seeing deployable cooling systems go (I mean I loved it, but finding other strats will be fun). I hope whatever replaces quickening discs does something to help get your first turn off. I have what I would consider a reasonably fast R2 JTR squad (no 3PO admittedly) and there have been several battles in phase 2 (Normal) where I have multiple toons dead before I take a turn even WITH one stack of quickening.
- I got one on my first data disk pull.
- I've gotten 3 in the first 3 nodes, including two blue ones. It's just RNG
- Crispy508Rising Adventurerand I do understand the data disk choices are random, I'm just being snarky
- 3 in first 3 shops. Shill harder, OP!
"Nauros;c-2251066" wrote:
"Jack1210;c-2251059" wrote:
"Nauros;c-2251046" wrote:
"Jefferx;c-2251042" wrote:
I have already 2 of them in the two first disk node of sector 1. They are still there!
Which is, frankly, surprising. The JKL thing needed to be resolved asap even at the cost of breaking the game, but this is allowed to stay even though it is just as game-breaking.
Ok but why complain about something that helps players? (I know, it's the forums...) You don't like it? Don't choose them or use them. Problem solved.
If anything, I am complaining about their inconsistent approach, not the interaction (in fact, I'm gonna use it again because I'm lazy). They tend to disable infinite loops when players find them, that's why I think it is surprising that this one is still there. Especially considering that simply taking that disk out would have little effect on Conquest other than disabling the loop.
Ya I love how much time, effort and stress this disc saves lmao. I'm somewhat surprised too, but I think it's a great sign they are leaving something in that allows us to easily perform better."Nauros;c-2251051" wrote:
"Kyno;c-2251047" wrote:
"Nauros;c-2251046" wrote:
"Jefferx;c-2251042" wrote:
I have already 2 of them in the two first disk node of sector 1. They are still there!
Which is, frankly, surprising. The JKL thing needed to be resolved asap even at the cost of breaking the game, but this is allowed to stay even though it is just as game-breaking.
in all fairness, this is only in Conquest (not the whole game "breaking") and the JKL thing was affecting the whole game outside of Conquest(so actually "game breaking")
That is why it was canceled. The actual JKL issue of being able to drop a teams speed extremely low was not resolved ASAP, it was allowed to runt he whole conquest when it was discovered.
Wait, it was affecting stuff outside Conquest even before the fix? I thought that it was isolated too and only started causing trouble after the first swing at resolving it. I was under the impression that the main reason why JKL was investigated in the first place was that he made Conquest too easy, which the cooling systems + buffs + Vader/Yoda combo does too.
you said the JKL thing was resolved ASAP - the original issue was not resolved ASAP, he was able to reduce the speed way lower than intended through the first 2 runs. (this was not "game breaking" as it was localized to conquest)
what was resolved ASAP was the fix that having an effect on places other than Conquest and causing it to not apply his leadership normally, for example in the TB running at the time (this one is actually game breaking, as it effecting the whole game not just conquest)
not sure if that clears things up at all.
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the difference between the JKL thing and the cooling system thing is that the cooling system thing loses effectiveness as you use stamina. Not sure it works in the 5 min timer when you get low on stamina. This follows the general setup for conquest.
the JKL thing improved and could be used at 1% stamina as long as you had any decent supporting rolls. This doesn't follow the general setup for conquest."Legend91;c-2251090" wrote:
Aaaaaand I won."bolduc40;c-2251113" wrote:
Anyone else got 2 x the same data disk within the same sector node ? kind of wish this kind of thing wouldn't be possible
I believe that is part of the larger push of changes we will see in C#4- 8%? Pffft.
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