7 years ago
C3P0 Nerf or not??
Given that we're seeing some really effective use of C3P0 in the HAAT and HSTR raids, and historically that has tended to end up with EA "fixing" (i.e. nerfing even though chars were doing what the te...
"Vertigo;c-1724173" wrote:"DarkHelmet1138;c-1724148" wrote:
Either way this issue needs addressed. I don't have a zeta on Finn but if the team stays as is, I'll need to zeta him to stay competitive in hstr (for haat, I think jtr with 3PO can also solo so I could still be competitive.)
But if they nerf it, we need to know so we don't waste a zeta. And yes, I know that zfinn can be good in other areas so it's not a complete waste. And with 3PO making rebels expose, it may have even more use in tw/ga. But depending on how they change things, that may change. If they make it only resistance allys expose, then the zeta is useless to me since I don't have enough resistance to run a 2nd team. But if you can throw zfinn, 3PO, and a trio of b team rebels is for a good team, then the zeta isn't wasted.
@CG_SBCrumb can we get some info on this issue sooner rather than later?
1) zFinn isn't a waste of a zeta, it's an amazing zeta and is sometimes better than RJT's lead.
2) They can fix this without nerfing zFinn. They just need to allow Traya to stack potency while she's toppled in P3, (Preferably at a slower rate than un-toppled so it doesn't impact other teams too much) that way the exposes will start to get resisted pretty quickly as theres a lot of attacks hitting her. Would stop the team from Auto-ing P3, but still allow the tank to be autoable. Initial dev response replied to a thread on the youtube video autoing the tank that it wouldn't be changed as long as it didn't impact other parts of the game, this clearly impacts other parts of the game, but the best fix would be to change the mechanics slightly in P3. They did this with the Enrage feature in the tank when Maul and zCody teams could go well past enrage with massive health pools/health regeneration and massive amounts of Protection recovery by adding the healing immunity debuff that couldn't be cleansed and then changing healing immunity to also include protection, not just health.