Given that we're seeing some really effective use of C3P0 in the HAAT and HSTR raids, and historically that has tended to end up with EA "fixing" (i.e. nerfing even though chars were doing what the te...
Why not keep it simple, for raids anyway? There is a mechanic that already exists for some raid bosses - we could give toppled raid bosses a small percentage TM (say 2-3%) when they take damage, and adjust toppled speed down accordingly to give an approximate equivalent to what we had before. We would end up with a fix to any possible infinite TM loop. If done correctly, there would be no impact to any other squad comp and Finn/C3PO could still be super effective.
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