Forum Discussion
7 years ago
Zeta Palp unique so he doesn't die immediately. Let Ezra almost kill himself from the rest of Palp unique as he takes a million turns and will take 2x bonus damage at the beginning of each as he's rebel and jedi. I used G12.67 Thrawn (Zeta on unique only), G12.5 EP (both zetas, but unique only matters here), G11 DT, G11 Storm, G10 Shoretrooper. Just have EP sit behind the tanks while the rebels lose health from his unique and use DT to apply deathmark after you've taken out Ezra. Ezra will be at very low health by the time you take a turn.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,692 PostsLatest Activity: 9 minutes agoRelated Posts
Recent Discussions
- 9 minutes ago
- 28 minutes ago
- 58 minutes ago