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lordzhedd's avatar
lordzhedd
Seasoned Adventurer
9 hours ago

State of the Galaxy: Player Edition

CG_MeatheadI appreciate all this information in the latest community update. ( https://forums.ea.com/blog/swgoh-game-info-hub-en/community-update---eras-episodes-and-marquees-oh-my/5015049 ) .
I appreciate the work being done on the game. I can see that there's an effort here to ensure continued success of this game and that's encouraging. I like the change to raid tickets and I like the new simmable events. With that said, I have some questions and some concerns. I actually tried to compile a TLDR, but I honestly don't feel like that's appropriate, all things considered.

Questions:

CG_Meathead wrote:

One group in particular we wanted to focus on with these changes was our Free to Play players and how they will interact with the new Episode and Quests systems.

Can you (or Crumb, who the actual quote was from) detail how these changes put the free to play or low spending player on better footing than before the changes - or at least a net neutral footing? I'm not seeing anything in this system that's particularly beneficial to those players specifically - it was called out and there wasn't a follow up to support the callout. 

CG_Meathead wrote:

The rewards inside the Free Track are about equivalent in value to earning 4 Tier-10 boxes, (a.k.a. red boxes) and 4 Tier-9 boxes from our previous Galactic Challenges.

This seems to imply that players that were reliably getting tier 10 boxes are having their rewards reduced if they don't pay for the pass, or pay to get the marquee to 7*. Is that the intention? If this isn't accurate, could you please elaborate? I want to be wrong about that - help me be wrong. 

CG_Meathead wrote:

The cost of the Episode Pass will be $20 (USD) and will provide a significant amount of value.

The $20 Episode pass in addition to the $10 Conquest pass is $30 a month - is there any possibility of bundling both of these for $25? I know it's only $5 but that's a lot more palatable and closer to being in line with a monthly subscription to AAA live service game.

If a person were to get both of the plus passes that person is paying $70 - the price of a AAA title. Everyone will place a different valuation on the rewards for those two products, but I feel like you're pricing out most of your player base at that price point - wouldn't it be better to hit a ~$40 price point and increase buy in as opposed to leaning so heavily on the folks that are already paying most of the bills?

CG_Meathead wrote:

There will always be a new Marquee unit released to start each Episode, with most Episodes containing a second Marquee released midway through the Episode.

With episodes being 4 weeks, this is roughly one new unit every two weeks, not including legendaries, conquest units, and galactic legends. This roughly approximates the pace of releases that we've seen this year and it's been less than enjoyable trying to keep up - much less back-fill holes in my roster. Is there any talk of adding new sources of signal data to the game, or is the expectation that on top of all the new stuff you want us to buy, we'll also still be scrambling to buy signal data and relic materials?

Concerns:
Over the past several months we've seen the pressure to add relics to characters skyrocket and we've seen our previous investments devalued and in some cases completely invalidated. In a few months that's going to ratchet up even more with a new raid that we'll have to gear for, or lose rewards if we don't. As a result, it's getting harder and harder to justify opening my wallet for any character - the cost to benefit ratio is trending down hard these days. 

I've never heard so many of my friends express so much dismay with the game - and indeed, I don't recall ever feeling this pessimistic about where the game is headed, or my chances of continued engagement. After playing for nearly 8 years now, I'm sure you can see how alarming that is. It would be fantastic to one day get an update like this that isn't overshadowed by negative sentiment over things that CG refuses to engage with the community about. We have other problems and other concerns, and I get that your post was never supposed to be about those things, but there's no conversation happening anywhere about any of it - that being the case it should come as no surprise that what should be a cause for celebration is being dragged down by people posting negative comments and angry responses. It's not that we don't WANT to be happy about new things - it's just hard to be happy about things we didn't ask for when the elephants in the room are being ignored:

  • The GAC squish has become oppressive - again. We're ALL being pushed farther and farther down - not just the folks in Kyber 1 - any movement there affects most of the players in some way or another. K1 is as small as it's ever been. Is this a concern? Is it intentional? Lots of players are feeling like they're being punished but we have no clue what we should even expect because no one will talk about it. Clearing the air on this would go a long way to settle some unrest. Is K1 supposed to be 500 people? If that's the goal then at least we know what to expect and can move on.

  • People are waiting on the JarJar event and the expected window for its return has passed - is it really beneficial in any way at this point to keep people wondering about when it's coming back? Just give them a date so they'll stop asking. They're already mad about this - dropping the date isn't going to make that worse and would at least resolve that one sticking point.

  • The changes to dagger have made fleet arena a miserable experience for many players who have heavily invested in the newest meta fleet. A lot of people are upset about this and we're getting no communication about it. This has made the experience objectively worse - I can count on one finger how many people I've talked to that feel like it's a positive change. Was the intention to make the mirror more frustrating? That's what has happened - is that the desired outcome? Surely it can't be. And I can't not mention all the high relic Sith Assassins out there that are now more or less completely useless in any context.

  • Chimera has been pushed into obsolescence - I get that it was a "bug fix" - but the fact that it was done AFTER so many people had come to rely on this very expensive counter is not fair to players and it's very difficult to see how this was 'fixed' in good faith - the optics here are REALLY bad, so some clarity for people would go a long way. We all got used to a thing - and then the thing was taken away. I know there's more to the story - but that's how it landed.

  • Assault Battle rotation - This is another instance of removing rewards and asking us to pay to replace them. This devalues investment in ALL assault battles and further monetizes a part of the economy that players have come to depend on - as with Leviathan and Chimera, you've changed the product after the sale.

  • Player investments are being disregarded - At this point this is a pattern - even a theme. We keep getting rewards taken away from us that we invested resources or money to get. All of the above items are examples of this. We don't mind the chase. We enjoy the chase. We even need the chase to stay engaged. Keep giving us things to chase - that's great - but don't erase my progress. Don't invalidate the miles I've already run - or I'm very likely to stop running. 

  • Increased pressure but no additional avenues for the required resources - Players are being asked for deeper and deeper buy-in to new characters and higher relic levels but there are no additional avenues to acquire what we need - and in fact it feels like CG is actively putting obstacles in the way in the form of the most expensive cantina farms in the game, removing signal data sources in the form of assault battles, and reducing crystal income with the GAC squish. It's really difficult to interpret any of this as a positive change.


Newer players probably don't feel these things and probably don't really care. Newer players are not the people that made this the most successful mobile star wars game of all time. That was us - that was the veteran players who are looking on and wondering what is going on over there. We are feeling somehow both targeted and unseen - and some of us are closing our wallets and questioning whether the next thing to go will be our willingness to log in to the game. 

Meathead, if you got this far, thank you for reading. Maybe you're not the guy that can address all these things - and that's ok - I really believe that you would if you could. But if that's the case, maybe it's time for someone to come talk to us that CAN talk about these things. 

To anyone replying to this post - please try to be respectful - I've done my very best to do that in this post, and I'd thank everyone to mimic that effort. 

  • Tenebrae-3626's avatar
    Tenebrae-3626
    Seasoned Veteran

    12.1M GP, completely F2P. As to your questions about the upcoming update, completely valid. IMO, based on the overview, the changes and the whole Episode track seem interesting, emphasis on seem, but I too would like a better idea of whether or not I will be getting better or at least roughly the same rewards as before.

    As to the issues you listed (GAC squish, fleet changes, even the JJ event (I unlocked him the 2nd run, but I still understand players wanting some news on when he will return), again, completely valid. I used to sit comfortably in K2, now I can barely hang on to K3. Fleet arena Levi mirrors are an absolute nightmare, there's no point in continuing the battle at all if you lose the opening coin-flip (in GAC, you can at least try to kill of the Bomber so you can aim for a clean up later, but no such opportunities in FA). Even late-game players rely on the static rewards from the older ABs, so I can see why they (and myself) are upset they are being rotated/removed in favour of new events with much higher requirements with one-or-the-other kind of rewards (factor in how the current new ABs don't give out Zetas and Injector pieces). JG and other event requirements are constantly increasing and new toons are being released at a frightening rate (look at how many toons we got the past 2-3 months), yet nothing is done to make relicing toons more manageable.

  • Baddynator's avatar
    Baddynator
    Seasoned Novice

    Just wanted to push/support this post.

    well worded. Can almost agree 100%. I hope we can unite as a community to get an answer on this thread. 

  • Waxweazle01's avatar
    Waxweazle01
    Seasoned Newcomer

    Thank you for this great summary, which I absolutely agree with. And the worst thing is that you haven't even addressed the long list of open issues and bugs that are obviously not being fixed (anymore)?

    Then you look at the problem with the immense amount of time required for the current raid due to the massive RNG factors. It can  be done very quickly and easily - but sometimes only after hours of time invest and dozens of restarts.

    There is still no good mod management in the game. In order to equip the right mods for the raid, some TB missions and for some guilds for PvP and to go back to the standard after the event, you still have to use 3rd party tools.

    The matchmaking and the out-dated TW-gamemode is still not addressed, let alone changes considered.

    All of this just leaves a bad taste in your mouth and when you try to promote a few sim buttons as a great invention and QoL update, which should have been included in the game years ago, and then you get a big season pass for it, you just know that it's all about squeezing the last $ out of the player base with minimal development effort.

    • lordzhedd's avatar
      lordzhedd
      Seasoned Adventurer

      There are several more things I wanted to put in the post but it was already approaching painfully long. But you're right - it's not a comprehensive list of issues that need to be addressed - just the most acute issues that I currently see. Thanks for weighing in.

  • EdSolo75's avatar
    EdSolo75
    Rising Traveler

    It certainly does seem like a lot of new characters.  Not really sure we need that type of pace considering how many toons we already have.  Looks like you are going to pull the typical "here is the final toons for the new GL, marquee for the last toon drops tomorrow,
    GL drops three minutes later, sorry that the last three marquee toons aren't farmable yet".  In the past, the toons were at least farmable for a week before the new GL or Legendary dropped.  Case in point, Baylan dropped and I just finished farming great mothers.  Can't do anything about Marrok or Shin besides buy shards.

  • Agree with the post 100%

    Carrots are better than Sticks.  Duel of Fates was a carrot that encouraged us to work on some newer units without erasing prior accomplishments.  Peridea Patrol as an addition to Assault Battles would be a carrot.  However, having Peridea Patrol as a replacement to a past Assault Battle is a stick that punishes us for not farming/relicing the new units fast enough.

    Galactic Gates:  Up until this point, the biggest gate for most Galactic Challenges has been the faction requirement.  Over the summer, there was a string of Galactic Challenges which required 5 Gungans for the faction feat while only a small percentage of the player base had Jar Jar.  The prior summer had a string of Tusken challenges, often with a secondary feat for Momentum.  With the announced changes, we could now see all 4 feats blocked or partially blocked by pay walls.   I dread that there will a GC which requires 5 Spectre units during the Cavalry era which requires a niche buff or debuff.  Accept that we have enough incentive (events, journeys, conquest) to farm the new Marquees without making them part of Galactic Challenges.  Please revert the “win battle” to the base feat, then simply have a bonus track for those paying for the pass.  Finally, please move the max FTP achievement equivalent back to 8 red boxes which is what we have now.

  • thebaker2007's avatar
    thebaker2007
    Seasoned Newcomer

    This is all so incredibly spot on. 9.3M account here, spend ~$100 a month and feeling very squeezed. Haven’t been able to justify spending since the Levi / P1 debacle locked me out of fleet crystals after reliably landing in the top 5 daily for well over a year.

    Would LOVE to get hyped about the new update, and would love to trust that’s it’s as good or better than status quo (but trust is hard to come by right now), and would even love to entertain some episode pass purchasing… but I just don’t know right now. Am I throwing money at a game that’s going to push me to stop playing in a couple months? Feels more prudent to not spend for now, wait, and see. I imagine many others feel the same, and I can’t imagine that’s how CG wants the player base they’re monetizing feeling.

  • Alanova88's avatar
    Alanova88
    Seasoned Newcomer

    Great post! Well written and respectful which I always gravitate to. 12.5M GP here and have been playing since December 2015 and I echo the points and concerns raised here. The game has had it's issues in the past, and a lot of them, but the issues arisen this year seem to be pushing the limit of what can be tolerated by players who have invested time and money into the game. If the game becomes unmanageable due to the current issues then I cannot see myself playing the game by the time the 10th anniversary comes round. I would love to make it to 10 years but not for the sake of it, I want to enjoy the game and feel like I am rewarded for my time and money spent in the game.

  • This might just be one of the most sane, reasonable, and well worded posts on these forums. I love it

    • lordzhedd's avatar
      lordzhedd
      Seasoned Adventurer

      I'm glad that comes through - that's exactly what I was going for. I'm hoping those qualities will merit some kind of response. Thanks!