Forum Discussion
7 years ago
"UnknownJedi;c-1604423" wrote:
It's called mythic. You should have mythic toons. I had no problem finishing it first try with G12 Thrawn, Shore, stormtrooper, DK and DT. It's not called legendary, or hard, or very hard, it's mythic. If I had Magma up to 12 it would have been even easier. So you build a mythic team with Thrawn that is built to work best WITH Thrawn and AGAINST Phoenix (not just whatever G12 empire you might have) and you'll be beating the appropriately named mythic tier with a mythic team in one try. Not sure how else to say it. Get maxed or relax? Also, if you are having a hard time beating tier 1 with G10 Phoenix, your doing something wrong. Your modding wrong, your attacking the wrong toons first, or you have someone other than Hera as lead. Not sure, but youre doing it wrong. Post a YouTube video of it and we'll all take it apart.
TL;DR : stop complaining you can't finish what is intended to be the hardest event tier this game has put out with a roster containing sub G12 toons and a squad that isn't optimized for synergy. People have already posted useful suggestions (EP zeta unique behind tanks, Tarkin) so clearly there are many options and others are not subject to your RNG.
You claim as if I didn't complete it, I most certainly did. Every other Mythic event I have completed with just one or two G12 characters including this one. The difference is the amount of input I can possess on attempts. I understand it's hard but it's not nearly as frustrating as compared to the other Mythics. If all Mythics were this frustrating I wouldn't have a problem, but they're not.
@Naraic What I wish the look into the future is give the player's more chances to have input in their attempts. The 2 turn beginning volley with staggers, stuns, and occasional focus fire COULD result in me just staring at my phone watching all of them die only to get a few turns. Staring at my phone watching the AI play is not enjoyable before I can actually play the game. If It was just a one turn volley or just insane speed without turn meter start, I at least could make decisions to alter the outcome. They literally design RNG by starting with a 2 turn volley of destruction so you can play with what's left. I understand that's the difficulty of it, but it's a difficulty that's not fun.
Personally I would rather them just increase their damage or faster cooldowns to increase difficultly instead. At least that is far more predictable and you can make choices to beat them. Currently the only choice you have is which 4 characters to bring in and what gear they're at. Other Mythics you can choose a leader, most of them you'll get a couple of turns to play because the enemy doesn't have staggers and stuns all over. That's at least player input.
Again, I have beaten it, I understand that adding a Zeta to Palp at G12 would be easier (like seriously no duh). Compared to other Mythics, this one is the least fun with a team comparable to the others used to beat R2, BB8, Yoda, and Palpitine Mythics because of how little input a player has in their choices overall. I have beaten all of those with 1-2 G12 guys as well and none of them (Except maybe BB8 but once the Zinn train goes it GOES) are as harsh on the player control.
I am not moaning cause I cannot beat it, it's that it's not fun to play because of lack of player control.
I'm not looking to fix the Thrawn event. I'm trying to advocate for better difficulty design IN THE FUTURE.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,691 PostsLatest Activity: 3 hours agoRelated Posts
Recent Discussions
- 29 minutes ago
- 34 minutes ago