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8 years ago
"Azraelrulez;960147" wrote:
So, basically, if arena toons were hitting like wet noodles and needing lots of turns to decide the game, defense would help. Unfortunately, with the high damage going around, it's more advantageous to either stack offense or protection/ health rather than defense. Of course, after speed.
Huh? Do you not know how percentages work? 25% of high damage is a lot more reduction than 25% of tiny damage.
The bigger argument against Defense is Armor Penetration. High damage attackers have high AP. General Greivous gets 105 AP, which basically translates to true damage on every attack against anyone who isn't a panzer tank.
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