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Crispy508
2 years agoRising Adventurer
"Ultra;c-2443122" wrote:"CrispyFett;c-2443120" wrote:Difficulty is relative to your investment in your toons"Ultra;c-2443101" wrote:"CrispyFett;d-266191" wrote:
For the Conquest Debacle. I just want to know if the increased difficulty was intentional? I'm assuming it was and was done to get players to spend more on consumables and the passes. The whole thing is disheartening
There is nothing to explain
Why do you say that? We don't know (officially) whether it was a bug or intentional. If it was intentional, it would be nice if they let us know in advance of when they are making events harder, especially those events that players spend real money purchasing passes for.
That's not responsive to anything I said. In any event, again, its incorrect. I don't have inside knowledge of what actually transpired to make Conquest harder (do you?). But just looking at the Disc node in S1, the enemy BB speed was visibly increased. Regardless of whether you are using a R1 team or R9 team to fight them, the difficulty level is the same and is not relative- the BB speed increase is the same. They are now faster than they were previously. Whats relative to toon investment is simply whether you can complete the battle or not. That has no bearing on what I'm arguing about, however. CG should inform players if an event is being changed from how it was in the past to be more difficult, especially if they are selling products for real money (such as the passes) to go along with the event.
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