Forum Discussion
8 years ago
"7AnimalMother;919706" wrote:"DarthScott;918541" wrote:"NoodleheadJones;918425" wrote:"TesVevec;850268" wrote:
+1 this request.
I think everyone above x amount of damage should get the same reward box regardless of ranking, so members of a guild wont need to compete with each other for better prizes! But still everyone would benefit if they contribute more
For example
<100k dmg - blue box
100k-500k dmg - moderate chance purple box
500k-1.5M dmg - good chance purple box
1.5M+ dmg - great chance box, 2-4 different amounts of credits with every ~300k more dmg
3M+ dmg - best chance (red + golden box) 2-4 different amounts of credits with every ~500k more dmg
6M+ dmg - 2x best chance with different amounts of credits or + golden boxes with every ~1M more dmg
+1
This is a super simple system to implement, it pushes guild members to improve their teams (fun for us, money for EA), it scales transparently with the power of the guild, and it is guild-friendly. There would still be competition between guilds but less so within guilds and there would be more of an incentive for guild members to help each other improve so guilds would improve faster. It also fits in with the design of many parts of the game - improve your team, move onto the next rewards tier.
I would love tiered rewards like this, but I doubt it happens. It is significantly more work than having a line of code that says if (damageOutput = damageOutputOfPersonInFirstPlace) then give 1st place rewards. :)
Because coding a case statement is hard?
No because they would have to update the page that lists out the rewards and give more explanation on what is needed, figure out the damage thresholds etc etc. It involves UI design, data analysis etc etc, and then some simple code changes. Just giving out rank 1 rewards to everyone that solo's is significantly less work overall for the organization as a whole, not just a single software engineer. Plus, they have shown no desire to have tiered rewards anywhere in the game.
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