Forum Discussion
8 years ago
"SnakesOnAPlane;969585" wrote:"RJ__Brando;969580" wrote:
Here's an idea:
Set the maximum damage at a certain point and anyone who goes over takes a 0 next raid.
Why you ask?
1) It avoids solo mania
2) It gives members something to strive for and thus making things semi interesting again
3) It naturally varies your top scores again, since it's nearly impossible to have identical scores.
We've set ours at 1mil in 1 attack. So the strive for 999, 999k has been a fun one.
Just one suggestion for guilds who are at the point of solomania....maybe have faction themed weeks? Idk, it's a game...use your imagination to make it fun again
Too much work, and nobody cares for too many raid rules. The game is monotonous as it is.
Lol work? Its literally 1 rule that avoids all of this jazz.
I will agree the player ID thing is annoying....but was just a suggestion that has worked for us and members actually seem to enjoy this rule.
The raid lasts WAY longer lol , and more people get to attack at leisure within the 2 hour window.
All I'm saying is there are ways for guilds to create a simple solution to this "problem"
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