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10 years ago
"Naecabon;399513" wrote:
This all-or-nothing approach on the attempts makes every raid feel fresh and alive. There's more excitement for me in that 15 minutes knowing everything is on the line than there is of 3 hours of retreating / re-attempting. It just feels like a real representation of our efforts when we all get, say, one solid P1 attempt. Very few of us ever squeeze in two, and there's even strategy in designing teams that can try to take advantage of that, too!
As I said, we just have different views on this. The above sounds to me like a complete nightmare.
The sad thing is that as soon as we can do this everyone in the guild will want to only do T7 and then I will be stuck with this silly zerg system that leaves me with nothing to do most ot the time -- exactly where I was before the raid.
I don't want the game to be my life. I also don't want to sit down with a couple of hours to kill in the evening and have nothing to do. Everything you have said reinforces in my mind that T7 is a complete failure. It may be what you are looking for (good rewards for little effort and lots of intra-guild competition). It is not what I and many others are looking for: a real challenge where the guild works together to get a difficult task done.
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