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cirby34
9 years agoNew Ace
Geesh, so much vitriol!
As a f2p player who is usually in the top 15-25 in fleet arena, I can guarantee it's not related to one's ability to press buttons quickly (at least not on higher end fleet arena). Once a player becomes experienced and knows all the ship's abilities, there is no delay in button pushing.
90% of the time matches finish without an issue. But that doesn't make it less painful the other 10% that result in draws. And those draws (for me at least) have only been against Mace when the opponent is down to their last ship.
That actually makes me think potential draws on defense are part of the intended design of using a Mace fleet, with his defensive skill set, and it could be working as intended.
I think the more glaring issue is with the interface, when ships are untappable because they are floating too close to another ship. It's safe to say that's NOT working as intended, and I feel that is the more urgent issue for the Dev team to address.
As a f2p player who is usually in the top 15-25 in fleet arena, I can guarantee it's not related to one's ability to press buttons quickly (at least not on higher end fleet arena). Once a player becomes experienced and knows all the ship's abilities, there is no delay in button pushing.
90% of the time matches finish without an issue. But that doesn't make it less painful the other 10% that result in draws. And those draws (for me at least) have only been against Mace when the opponent is down to their last ship.
That actually makes me think potential draws on defense are part of the intended design of using a Mace fleet, with his defensive skill set, and it could be working as intended.
I think the more glaring issue is with the interface, when ships are untappable because they are floating too close to another ship. It's safe to say that's NOT working as intended, and I feel that is the more urgent issue for the Dev team to address.
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