8 years ago
Captain Phasma and FirstOrder
Due to fandom of The Force Awakens, I was eventually led into playing SWGOH. I especially like how the game reflects a player's personality in real life, projected towards the game. It's a quality that appeals to most holotablists I think.
That being said, early on, I've decided to invest on collecting shards/blueprints related to the First Order.
As a rookie, like many others, I've made my fair share of errors in judgements, as the game calls for Resource-Management. I'm @ Level85 now, and my roster are starting to get deeper (but not that deep!).
Seeing the new CommanderLukeSkywalker hype resonating all throughout the community, I've accepted that most new players and those who cannot afford to be whales/krakens in order to catch up on time, will most definitely have to wait for the next time the Legendary Event comes.
Four paragraphs in and I have yet to make my point, geez, anyways, I immediately thought about the GW and SA portion of the game. "Will I be able to maintain my range of ranks/progress in SA when players get their 7* CLS?" and "Will I be able to clear the GW when they get a hold of their own CLS?"
I would like to ask the devs if there are any plans for the FO units like CaptPhasma, Kylo (leader ability), FO units' general survivability/defenses to be reworked for the better soon?
There are others who share my sentiments, or at least similar to mine. I mean, we're not asking for too much, we just want to be competitive in the arenas. To be at par, with the Meta LineUps and enjoy the game better as there are a lot outside communications (shardmates) who can strategically block weaker lineups from progressing.
My fastest member in the Arena is @ 251 speed (slowest 222), and when we're up against zQGJ with mediocre mods, they get ahead of us just because of the zeta'd leader ability from QGJ.
Another example is from zMaul lineups, Sith Assassin and ZMaul combos are still a pain to some new-players (players who have played the game under a year). The first-to-act scenarios almost always cuts any chance of even being competitive with thise kinds of great lineups.
They lack some form of Dispel Ability as well. When Daze hits us, any other assist chance are gone.
TL;DR:
Every other faction seem to be doing OK, Rebels (gimme a break), Sith, Empire, Jedi... What about the FirstOrder? (sad face emoticon) Please give us a fighting chance to be as competitive.
Respectfully,
Me
"hug, hug, kiss, kiss, big hug, little kiss - ooxxOx"
That being said, early on, I've decided to invest on collecting shards/blueprints related to the First Order.
As a rookie, like many others, I've made my fair share of errors in judgements, as the game calls for Resource-Management. I'm @ Level85 now, and my roster are starting to get deeper (but not that deep!).
Seeing the new CommanderLukeSkywalker hype resonating all throughout the community, I've accepted that most new players and those who cannot afford to be whales/krakens in order to catch up on time, will most definitely have to wait for the next time the Legendary Event comes.
Four paragraphs in and I have yet to make my point, geez, anyways, I immediately thought about the GW and SA portion of the game. "Will I be able to maintain my range of ranks/progress in SA when players get their 7* CLS?" and "Will I be able to clear the GW when they get a hold of their own CLS?"
I would like to ask the devs if there are any plans for the FO units like CaptPhasma, Kylo (leader ability), FO units' general survivability/defenses to be reworked for the better soon?
There are others who share my sentiments, or at least similar to mine. I mean, we're not asking for too much, we just want to be competitive in the arenas. To be at par, with the Meta LineUps and enjoy the game better as there are a lot outside communications (shardmates) who can strategically block weaker lineups from progressing.
My fastest member in the Arena is @ 251 speed (slowest 222), and when we're up against zQGJ with mediocre mods, they get ahead of us just because of the zeta'd leader ability from QGJ.
Another example is from zMaul lineups, Sith Assassin and ZMaul combos are still a pain to some new-players (players who have played the game under a year). The first-to-act scenarios almost always cuts any chance of even being competitive with thise kinds of great lineups.
They lack some form of Dispel Ability as well. When Daze hits us, any other assist chance are gone.
TL;DR:
Every other faction seem to be doing OK, Rebels (gimme a break), Sith, Empire, Jedi... What about the FirstOrder? (sad face emoticon) Please give us a fighting chance to be as competitive.
Respectfully,
Me
"hug, hug, kiss, kiss, big hug, little kiss - ooxxOx"