6 years ago
Captain Phasma (Damaged) kit idea
Denounce (basic)
Deal physical damage to the target enemy and inflict defence and speed down on a critical hit. If the target already has defence or speed down, attack again and gain advantage for 2 turns.
Silver Pike - 3 turns (special)
Deal physical damage to the target enemy and stun them for 2 turns with a 50% chance to call a random ally to assist, doubled if Captain Phasma (Damaged) has advantage. This ability has +25% critical damage for defence down and +25% critical damage for speed down on the target enemy.
Aggressive Assault - 3 turns (special)
Deal physical damage to the target enemy and call all allies to assist. For each FO ally assisting gain 20% turn meter. If they had advantage before they regain it for 2 turns. This ability has a 50% chance to stun the target for 1 turn if Captain Phasma (Damaged) scores a critical hit.
First Order Commander (leadership)
When an ally uses an ability they call a random FO ally to assist. When a FO ally uses an ability they recover 5% health and 5% protection, doubled if out of turn. When a FO ally doesn't score a critical hit, they have 50% chance to gain advantage for 2 turns. All FO allies have +20 speed, +20% critical chance and + 20% potency. If Captain Phasma (Damaged) didn't score a critical hit on an ability, reset the cooldown of that ability.
Deal physical damage to the target enemy and inflict defence and speed down on a critical hit. If the target already has defence or speed down, attack again and gain advantage for 2 turns.
Silver Pike - 3 turns (special)
Deal physical damage to the target enemy and stun them for 2 turns with a 50% chance to call a random ally to assist, doubled if Captain Phasma (Damaged) has advantage. This ability has +25% critical damage for defence down and +25% critical damage for speed down on the target enemy.
Aggressive Assault - 3 turns (special)
Deal physical damage to the target enemy and call all allies to assist. For each FO ally assisting gain 20% turn meter. If they had advantage before they regain it for 2 turns. This ability has a 50% chance to stun the target for 1 turn if Captain Phasma (Damaged) scores a critical hit.
First Order Commander (leadership)
When an ally uses an ability they call a random FO ally to assist. When a FO ally uses an ability they recover 5% health and 5% protection, doubled if out of turn. When a FO ally doesn't score a critical hit, they have 50% chance to gain advantage for 2 turns. All FO allies have +20 speed, +20% critical chance and + 20% potency. If Captain Phasma (Damaged) didn't score a critical hit on an ability, reset the cooldown of that ability.