7 years ago
Catch Up Mechanics
Hello there.
I've been playing daily since the last week of October 2017. I am about to hit account level 85 in a couple days. I achieved this by completing all dailies, daily, and doing 3 refreshes daily in both cantina and normal energy. 4.5 months is a long time to reach level cap and unlock content, including nodes I've wanted to farm.
But the bigger issue is other resources to create viable teams. TB, TW, and the new raid require many, many level 85 teams with maxed abilities, and mods. I am constantly strapped living paycheck to paycheck (in game, not real life) on credits, purple mats, and of course gear.
I understand there needs to be some bottlenecks, and gear is obviously there. But at this point in the game in order to align with most game design philosophy over time, there should be catch up mechanics on account level, character level, the abilities level 1-7, and gearing to G9 or G10. Omegas and of course zetas can stay rare, higher level gear, etc. but something should be done to allow new players to become useful in a reasonable amount of time.
1. Account leveling from 70-80 should be flattened to match 40-70.
2. Character leveling should also be flattened.
3. Purple mat challenge (plus bounty and droids) should go to 5x, and drops be added to all nodes in GW.
4. Some of the G8-G10 requirements for carbantis, stun cuffs, stun guns should be removed or modified to the more abundant versions. Some of the other challenge gear like mk6 chiewab syringes shoudl be dropped from 50 to 20.
5. This could be a larger discussion, but adding mods to higher energy cantina nodes and halving the energy cost of mod challenges would align with normal energy. I.e. farm both shards/mods are higher energy, or mods only at lower energy (mirroring hard nodes with shards and gear, and normal nodes with just gear).
All this will help someone catch up to current content. The newest content will of course require significant time or money investment and should not affect your bottom line.
I've been playing daily since the last week of October 2017. I am about to hit account level 85 in a couple days. I achieved this by completing all dailies, daily, and doing 3 refreshes daily in both cantina and normal energy. 4.5 months is a long time to reach level cap and unlock content, including nodes I've wanted to farm.
But the bigger issue is other resources to create viable teams. TB, TW, and the new raid require many, many level 85 teams with maxed abilities, and mods. I am constantly strapped living paycheck to paycheck (in game, not real life) on credits, purple mats, and of course gear.
I understand there needs to be some bottlenecks, and gear is obviously there. But at this point in the game in order to align with most game design philosophy over time, there should be catch up mechanics on account level, character level, the abilities level 1-7, and gearing to G9 or G10. Omegas and of course zetas can stay rare, higher level gear, etc. but something should be done to allow new players to become useful in a reasonable amount of time.
1. Account leveling from 70-80 should be flattened to match 40-70.
2. Character leveling should also be flattened.
3. Purple mat challenge (plus bounty and droids) should go to 5x, and drops be added to all nodes in GW.
4. Some of the G8-G10 requirements for carbantis, stun cuffs, stun guns should be removed or modified to the more abundant versions. Some of the other challenge gear like mk6 chiewab syringes shoudl be dropped from 50 to 20.
5. This could be a larger discussion, but adding mods to higher energy cantina nodes and halving the energy cost of mod challenges would align with normal energy. I.e. farm both shards/mods are higher energy, or mods only at lower energy (mirroring hard nodes with shards and gear, and normal nodes with just gear).
All this will help someone catch up to current content. The newest content will of course require significant time or money investment and should not affect your bottom line.