Forum Discussion

bdatt78's avatar
7 years ago

Catch Up Mechanics

Hello there.

I've been playing daily since the last week of October 2017. I am about to hit account level 85 in a couple days. I achieved this by completing all dailies, daily, and doing 3 refreshes daily in both cantina and normal energy. 4.5 months is a long time to reach level cap and unlock content, including nodes I've wanted to farm.

But the bigger issue is other resources to create viable teams. TB, TW, and the new raid require many, many level 85 teams with maxed abilities, and mods. I am constantly strapped living paycheck to paycheck (in game, not real life) on credits, purple mats, and of course gear.

I understand there needs to be some bottlenecks, and gear is obviously there. But at this point in the game in order to align with most game design philosophy over time, there should be catch up mechanics on account level, character level, the abilities level 1-7, and gearing to G9 or G10. Omegas and of course zetas can stay rare, higher level gear, etc. but something should be done to allow new players to become useful in a reasonable amount of time.

1. Account leveling from 70-80 should be flattened to match 40-70.
2. Character leveling should also be flattened.
3. Purple mat challenge (plus bounty and droids) should go to 5x, and drops be added to all nodes in GW.
4. Some of the G8-G10 requirements for carbantis, stun cuffs, stun guns should be removed or modified to the more abundant versions. Some of the other challenge gear like mk6 chiewab syringes shoudl be dropped from 50 to 20.
5. This could be a larger discussion, but adding mods to higher energy cantina nodes and halving the energy cost of mod challenges would align with normal energy. I.e. farm both shards/mods are higher energy, or mods only at lower energy (mirroring hard nodes with shards and gear, and normal nodes with just gear).

All this will help someone catch up to current content. The newest content will of course require significant time or money investment and should not affect your bottom line.
  • New players have access to alot more than we did at the beginning to get ahead. I'm sure they could use more, as we all could, but this game is a marathon not a sprint. The grind is life.
  • Won't happen. All of what you mentioned creates a bottleneck and temptation to spend money(real money) in game
  • I'd say the catch up mechanic is that newly released toons are more potent than the old ones. New players can get up and running in raids in a fraction of the time players took from the beginning.
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    I started right around when you did, and it’s fine. Yes I run short of some of the gears you mentioned but that’s part of the game. I’m only level 83 right now but the grind for me has been worth it.
    If this game weren’t a grind it wouldn’t be worth my time
  • I completely agree with op. Yes it’s a marathon, but a marathon you eventually catch up (finish)

    Like this, you’re always waaaaay behind, and most likely discourages new players to become paying customers.

    I’m in favor of adjusting it a little for new players to catch up a bit, but still feel like a worthwhile grind.

    been playing since 2015, so thankfully does not apply to me, but made a new alt acc in November 2017, so know how awful the grind is atm.

  • "SDGraves;c-1487338" wrote:
    I completely agree with op. Yes it’s a marathon, but a marathon you eventually catch up (finish)

    Like this, you’re always waaaaay behind, and most likely discourages new players to become paying customers.

    I’m in favor of adjusting it a little for new players to catch up a bit, but still feel like a worthwhile grind.

    been playing since 2015, so thankfully does not apply to me, but made a new alt acc in November 2017, so know how awful the grind is atm.



    Who, exactly are you behind that you need to "catch up" to?

    In your arena shard, you compete against people who started the game at the same time as you - so you are even with them. The same goes for when you opened fleet arena.

    In TW you are matched up against guilds that are similar to you based on a variety of factors (GP is only ONE of those factors).

    Everything else is simply you against content (or your guild against it). No one is at the "finish" line. I would think that knowing that you have a nice long time to enjoy the game without being bored by being maxed out in every way possible would be reassuring. And is, in fact, encouragement to spend, not a deterrent.

    As Kyno already pointed out, there is MUCH more available to new players now then there was 2+ years ago - imagine a SWGOH world with no Credit Heist, no "simming", no Yoda or Palpatine events, no mods, no ships or fleet arena at all! And no guilds, raids, TB or TW of any kind. Yet, as barren as that world may seem, many of us survived and even spent money on that wasteland of a place. Back then we had to walk barefoot in the snow, uphill...both ways! Just to fight a LS battle. Nowadays you kids and your fancy "simming".

  • "Nikoms565;c-1487477" wrote:
    "SDGraves;c-1487338" wrote:
    I completely agree with op. Yes it’s a marathon, but a marathon you eventually catch up (finish)

    Like this, you’re always waaaaay behind, and most likely discourages new players to become paying customers.

    I’m in favor of adjusting it a little for new players to catch up a bit, but still feel like a worthwhile grind.

    been playing since 2015, so thankfully does not apply to me, but made a new alt acc in November 2017, so know how awful the grind is atm.



    Who, exactly are you behind that you need to "catch up" to?

    In your arena shard, you compete against people who started the game at the same time as you - so you are even with them. The same goes for when you opened fleet arena.

    In TW you are matched up against guilds that are similar to you based on a variety of factors (GP is only ONE of those factors).

    Everything else is simply you against content (or your guild against it). No one is at the "finish" line. I would think that knowing that you have a nice long time to enjoy the game without being bored by being maxed out in every way possible would be reassuring. And is, in fact, encouragement to spend, not a deterrent.

    As Kyno already pointed out, there is MUCH more available to new players now then there was 2+ years ago - imagine a SWGOH world with no Credit Heist, no "simming", no Yoda or Palpatine events, no mods, no ships or fleet arena at all! And no guilds, raids, TB or TW of any kind. Yet, as barren as that world may seem, many of us survived and even spent money on that wasteland of a place. Back then we had to walk barefoot in the snow, uphill...both ways! Just to fight a LS battle. Nowadays you kids and your fancy "simming".



    I agree pvp is fine. Im thinking about pve, and mainly raids. I have one team that can get through nihilus's protection. I'll probably do 2 mil damage on t6 this run, so way below my 2%. I'm getting carried and it would be nice to have ways to get a few more g10 teams to do some damage. Not asking for a whale's roster, but a way to catchup to something useable for pve.
  • I agree with the premise here. Sure it was worse in the past, but that's how games evolve. I concur with the sentiment that new characters and such will always be advantageous to players that are purchasers.

    I don't think the OP, or myself, is saying, give new people a fully fleshed out roster!
    However, even with refreshes and such, the grind CAN be discouraging to new people (myself included at times.) If you turn off those people they can never be paying customers. It's a chicken-egg problem.

    I think the OP is onto something with the suggestions.
    Another way to help with the grind is instead of reducing requirements is to up drop rates of character shards and some gear.

    The people who are spending the money probably aren't spending the money on characters like empire guys and rebel team to get to CLS, as an example. They're more likely buying gear and character shards of the shiny new character released.

    Making end game content more accessible quicker actually could contribute to more sales. Right now the feeling of "If I buy this, it's not really going to help me get it any faster" is pretty high. But if that "old stuff" that the people who've been playing 2 years / spending lots of money don't care about anymore was more accessible, there's a chance to increase player population. (It also helps because now guilds have a higher pool of players to recruit, etc.)

    I don't know, I've said elsewhere, a game that has a worse grind than Everquest is probably going to follow the same decline path when the next "WoW" with an easier progression comes out.
  • "Brioli;c-1490875" wrote:
    "Nikoms565;c-1487477" wrote:
    "SDGraves;c-1487338" wrote:
    I completely agree with op. Yes it’s a marathon, but a marathon you eventually catch up (finish)

    Like this, you’re always waaaaay behind, and most likely discourages new players to become paying customers.

    I’m in favor of adjusting it a little for new players to catch up a bit, but still feel like a worthwhile grind.

    been playing since 2015, so thankfully does not apply to me, but made a new alt acc in November 2017, so know how awful the grind is atm.



    Who, exactly are you behind that you need to "catch up" to?

    In your arena shard, you compete against people who started the game at the same time as you - so you are even with them. The same goes for when you opened fleet arena.

    In TW you are matched up against guilds that are similar to you based on a variety of factors (GP is only ONE of those factors).

    Everything else is simply you against content (or your guild against it). No one is at the "finish" line. I would think that knowing that you have a nice long time to enjoy the game without being bored by being maxed out in every way possible would be reassuring. And is, in fact, encouragement to spend, not a deterrent.

    As Kyno already pointed out, there is MUCH more available to new players now then there was 2+ years ago - imagine a SWGOH world with no Credit Heist, no "simming", no Yoda or Palpatine events, no mods, no ships or fleet arena at all! And no guilds, raids, TB or TW of any kind. Yet, as barren as that world may seem, many of us survived and even spent money on that wasteland of a place. Back then we had to walk barefoot in the snow, uphill...both ways! Just to fight a LS battle. Nowadays you kids and your fancy "simming".



    I agree pvp is fine. Im thinking about pve, and mainly raids. I have one team that can get through nihilus's protection. I'll probably do 2 mil damage on t6 this run, so way below my 2%. I'm getting carried and it would be nice to have ways to get a few more g10 teams to do some damage. Not asking for a whale's roster, but a way to catchup to something useable for pve.


    Sith raid is end game content. You can't expect to kill it a few months after you started playing.