CG, A How to Improve Darth Sidious Omicron!!!
So the Darth Sidious Datacron is now gone. I would like to see it come back, yet I can see something better, this way a better Sith Datacron can be added. I have yet to see someone like Darth Revan or Malak come around. If I remember right. So here's how you can add the Datacron to Sidious's Omicron and giving TW a new Soloing Member. Since Fulcrum can go in teams with her Omi paired with UFU Cal's Omi. I'll show some touch up suggestions as well. Both Basic and special abilities are fine. It's the leadership and the Unique that has some improvements. Yes I can see the current Omi being added to the Zeta side and the Datacron can be added to the Omicron. Changes are in red, aside from the Datacron being added to his Omicron spot, I added some other things to make him a bit better, which is in blue. I will say I got less use with him this time around. A ton of newer teams just walled Sidious.
Unlimited Power:
All allies gain 30% Critical Avoidance, 30% Critical Chance, and 30% Critical Damage. If there are no other active allies at the start of battle, Double these stats on Darth Sidious! Sith allies gain 2% Offense, Health Steal, and 1% Defense until the end of encounter when they score a Critical Hit.
Sadistic Glee:
Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +40% Evasion and Defense against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage.
If all allies are Sith at the start of battle, other Sith allies gain Max Health and Tenacity equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns.
While in Territory Wars: If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze, Fear, and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Here's my thoughts on how CG can make Sidious great. Saving the Datacrons for other sith that could use them. Again Sith Trio and Sith Empire units could be added instead. This also again allows for TW to gain a new attacker. Guilds will like this. As well making Sidious's Omicron better since its kinda Meh in TW.