Forum Discussion
8 years ago
As long as they take the aforementioned and common sense solution proposed several times in this thread (reduce/remove the health steal from isolate against Bosses), I actually approve of the fix from the long term health perspective of the game.
Leaving this in play would let just about every player who gains a 7* Traya immediately jump to one of the hundreds if not thousands of ‘almost heroic ready’ guilds and for 20 odd minutes of playtime every raid just sit in the top spot and gain the g12+ rewards almost infinitely (why sit in a guild taking 25th-50th place rewards when you could be one of the rich get much richer, because they could just keep Guild hopping as the guild gets closer to 7* trayas of their own). It also gets tons of entire guilds onto getting Traya shards much faster. Which would propagate her and the better g12+ pieces into the game faster than intended.
Now, if they muck about with the Ventress lead... whole other story.
Leaving this in play would let just about every player who gains a 7* Traya immediately jump to one of the hundreds if not thousands of ‘almost heroic ready’ guilds and for 20 odd minutes of playtime every raid just sit in the top spot and gain the g12+ rewards almost infinitely (why sit in a guild taking 25th-50th place rewards when you could be one of the rich get much richer, because they could just keep Guild hopping as the guild gets closer to 7* trayas of their own). It also gets tons of entire guilds onto getting Traya shards much faster. Which would propagate her and the better g12+ pieces into the game faster than intended.
Now, if they muck about with the Ventress lead... whole other story.
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