Attack animation - JJB runs around the battlefield in a circle flailing his arms. All chars do a flinch animation as if being hit.
Basic - Meesa Protect you!
JJB causes an enemy to do a basic attack on another enemy. Last man standing can attack self.
Special - Meesa hide!
JJB causes a mess on enemy troops by hiding at the wrong side of the battlefield, with enemies having a 25% chance of being hit by each : stun, daze, shock, buff immunity, and removing 25% TM from enemies.
Omega: 50% chance of dispelling all buffs
Unique - Meesa Don't Die!
Very high innate dodge, starts battle with evasion up for 10 turns. (number of turns upgrade with ability)
Whenever JJB evades an attack, his evasion up reduces by 1 turn and the enemy character does one basic attack on another enemy. This includes all effects, characters which call assists on basic attacks will call another enemy to attack the target enemy . The enemy target of the enemy attack may counter the enemy attacker(s). Makes sense?
Zeta - whenever JJB is hit, another enemy attacks the enemy which attacked him, possibly using special abilities, not just basic ones. That means your precious special fires on your own team and goes on cooldown. AoE Attacks which hit JJB have a 50% chance of targeting each enemy as well (roll once per enemy)