Character Kit Concept: Icarus
Unit Name: Icarus
Relic Amplifier: Machete
Affiliation: Dark Side, Tank
Tags: Shadow Collective
Era: Era of the Shadow Lord
Attacks and Abilities
Basic: Machete Welding
Deal Physical damage to target enemy and inflict a stack of Pinned and Bleed for 2 turns, and gain a stack of Revenge for 3 turns. If it is Icarus’ turn gain 2 stacks of Resilient Defense for 2 turns (max 5).
Special 1: Mechanical Expertise (Cooldown: 4)
All Shadow Collective allies recover 40% Protection, and equalize their current Health percentages. If Shadow Lord Maul is an ally, remove any speed-limiting effects from him. For each ally who lost Health from this ability, or already had 100% Health, Icarus gains a stack of Revenge for 3 turns. Icarus gains 2 stacks of Resilient Defense for 2 turns (max 5).
Special 2: Missile Launcher (Cooldown: 9)
Deal Physical damage to all enemies and inflict 2 stacks of Pinned for 3 turns, which can't be resisted. All enemies lose 50% Turn Meter, doubled for Dazed enemies. If Icarus has 25 or more stacks of Revenge, lose all stacks, deal an additional instance of damage, inflict all enemies with Healing Immunity for 3 turns, which can't be resisted or dispelled, and all Shadow Collective allies gain Damage Immunity for 2 turns (once per battle).
Whenever a Shadow Collective ally damages an enemy with Pinned, reduce the cooldown of this ability by 1.
Unique 1: Bait And Destroy
At the start of battle, Icarus gains 75% Turn Meter, 5 stacks of Revenge for 3 turns, and 20% Max Health and Protection for each Shadow Collective ally.
Icarus has +35% Crit Avoidance and recovers 5% Protection at the start of battle. Whenever he takes damage, he gains 10% Defense until the end of battle (stacking); if that damage is percent Health, he also gains 10% Offense (stacking). Whenever Resilient Defense triggers on Icarus, reduce the cooldown of Missile Launcher by 1, and Icarus gains 2 stacks of Revenge for 3 turns. Icarus can't be instantly defeated and deals bonus True damage based on his Defense whenever he attacks. Whenever a Shadow Collective ally damages a Pinned enemy, they and Shadow Lord gain 3 stacks of Revenge for 3 turns.
While in 3v3 Grand Arenas and Scorn is the only other ally:
Icarus and Scorn have +200% Potency and Max Health. Whenever enemies take three turns in a row, a random ally takes a bonus turn. While Icarus and Scorn have 10 or more stacks of Revenge, they are immune to Daze and Stun. Icarus can't be defeated while Scorn is active.
Unique 2: Nightbrothers
If Scorn is an ally, all Shadow Collective allies gain Defense equal to Icarus' Offense, and Icarus gains Offense equal to Scorn's Defense. When Scorn is defeated, Icarus resets his cooldowns, gains 5 stacks of Anguish, and takes a bonus turn. If Shadow Lord Maul is the ally in the leader slot, he also gains these bonuses.