Character Kit Concept: Jecki Lon
Unit Name: Jecki Lon
Relic Amplifier: Lightsaber
Affiliation: Light Side, Attacker
Tags: High Republic, Jedi, Jedi Vanguard
Attacks and Abilities
Basic: Hold Your Ground
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If Jecki Lon has Jedi Valour, she inflicts Tenacity Down on all enemies for 2 turns and attacks again. If the target enemy already has Tenacity Down, she attacks a third time.
Special 1: Restrained Push (Cooldown: 3)
Deal Physical damage to target enemy and Dispel all Buffs on them. Inflict Vulnerable for 2 turns, and Daze if she has Jedi Valour. If Sol is present, both he and Jecki Lon gain 10% Critical Avoidance (stacking, max 50%) for the rest of the battle. This attack can't be Evaded.
Special 2: Sense Danger (Cooldown: 4)
Deal Special damage to target enemy three times. This attack can't be Evaded by Sith or Dark Side Unaligned Force User enemies. If Jecki Lon has Jedi Valour, she gains Foresight for 2 turns and all High Republic Jedi allies gain Critical Chance Up and Critical Damage Up for 2 turns.
Unique 1: Disciplined Padawan
At the start of battle, Jecki Lon gains +5% Max Health, Max Protection and Offense for each active High Republic Jedi ally. Whenever she scores a Critical Hit, she gains Jedi Valour for 2 turns. If Yord Fandar is present, he and Jecki Lon both gain Guard until he is defeated. Whenever a High Republic Jedi ally is defeated, Jecki Lon gains 100% Turn Meter and all her cooldowns are reset.
If Sol is present, Jecki Lon gains Discipline for the duration of the encounter.
Discipline: Attacks can't be countered; whenever this character gains a stack of Protection Over Time they also gain a stack of Heal Over Time for 2 turns; this character's attacks ignore Protection
Jedi Valour: High Republic Jedi gain bonuses. Can't be Prevented, Dispelled, or Copied.
While in 3v3 Grand Arenas: If Sol and Yord Fandar are allies, they and Jecki Lon gain +100% Max Health, Protection and Offense, and Jecki starts the battle with 25% Turn Meter for both allies. Whenever either three suffers a Debuff, they gain +10% Tenacity (stacking) until they are defeated.