Character Kit Concept: Latts Razzi Award
Unit Name: Latts Razzi
Relic Amplifier: Grappling Boa
Affiliation: Dark Side, Support
Tags: Leader, Bounty Hunter, Mercenary, Scoundrel
Era: Era of the Underworld
Attacks and Abilities
Basic: Grappling Boa
Deal Physical Damage to target enemy and Expose them for 1 turn. Latts gains Stealth for 1 turn. All Krayt’s Claw allies recover 4% Protection.
Special 1: Lawless (Cooldown: 3)
Dispel all debuffs on all Krayt’s Claw allies. Latts and allied C-21 Highsinger are called to assist, dealing 50% less damage.
Special 2: One of the Best In the Business (Cooldown: 5)
Dispel Stealth and Foresight from all enemies, and Mark them for 2 turns, which cannot be dispelled or prevented. Call All Krayt’s Claw allies to assist and they Recover 30% Health and Protection. If an ally is unable to assist, dispel all debuffs on them and they recover an additional 30% Protection. Krayt’s Claw Attacker allies gain Frenzy for 2 turns
Leader: Does It Pay Well?
At the start of battle, Krayt’s Claw allies gain 20% Offense, 20% Critical Chance, 20% Critical Damage, and Bonus Protection (100%) until the end of battle. Whenever a Krayt’s Claw ally starts their turn, they gain Foresight until the end of the turn. Whenever a Krayt’s Claw Support ally uses their Basic ability, they attack again, dealing 50% less damage. Frenzy cannot be dispelled from allies.
Contract: Deal Damage to enemies 30 times. (Only Krayt’s Claw allies can contribute to the Contract)
Payout: Dispel all debuffs on all allies and they recover 50% Health and Protection. Dispel all buffs on all enemies and inflict Buff Immunity on them for 2 turns, which cannot be dispelled or prevented.
While in Grand Arenas:
All Krayt’s Claw allies are Immune to Turn Meter Reduction. Whenever Latts Marks an enemy, revive all Krayt’s Claw allies with 40% Health and Protection. Latts cannot be defeated while there is another active Krayt’s Claw ally.
Unique 1: An Old Friend
At the start of battle, if C-21 Highsinger and Asajj Ventress (Dark Disciple) are allies, they and Latts gain the following bonuses:
- Asajj gains the Bounty Hunter and Scoundrel tag until the end of battle.
- Whenever Latts Razzi uses an ability, she, Highsinger, and Asajj recover 10% Health and Protection.
- Highsinger gains 50% Offense and is called to assist whenever another Krayts Claw ally uses an ability, dealing 80% less damage (max once per turn).
Unique 2: Krayt’s Claw
At the start of battle: Latts and allied C-21 Highsinger, Asajj Ventress (Dark Disciple), Embo, Aurra Sing, Bossk, Dengar, and Cad Bane gain the Krayt’s Claw tag until the end of battle. If all allies are Krayt’s Claw, allies gain bonuses based on their role:
- Attackers: 20 Speed, 42% Potency, 42% Tenacity and 30% Offense.
- Healers and Supports: 100% Offense, 42% Tenacity, and are Immune to Stun and Daze.
- Tanks: 30% Max Health and Max Protection, Taunt and gain Defense up for 2 turns at the start of battle, which cannot be dispelled or prevented.
Unique 3: Latts Razzi’s Payout:
Whenever Latts Razzi receives a Reward from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.):
Payout: Latts recovers 50% Health and Protection, her Cooldowns are reset, and she gains a bonus turn, which cannot be prevented.