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dosman2233
Seasoned Ace
22 days ago

Character Kit Concept: Sol

Unit Name: Sol
Relic Amplifier: Lightsaber
Affiliation: Light Side, Support
Tags: Leader, High Republic, Jedi, Jedi Vanguard

Attacks and Abilities

Basic: Readied Assault
Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If Sol has Jedi Valour, inflict Stun for 1 turn and call a random High Republic Jedi ally to assist.

Special 1: Mind Extraction (Cooldown: 4)
Remove 30% Turn Meter from target ally and gain all their non-unique buffs for 2 turns. For each non-unique buff, Sol gains 4% Turn Meter. If Sol has Jedi Valour, he shares a buff each with all Jedi allies.

Special 2: Force-charged kick (Cooldown: 3)
Deal Physical damage to target enemy and inflict Daze for 2 turns. This attack deals double damage to Sith and Dark Side Unaligned Force User enemies. If Sol has Jedi Valour, this attack can't be Evaded or Resisted. Call all High Republic Jedi allies to assist, dealing 60% less damage.

Leader: Brilliant Mentor
Jedi allies have +30% Defense and Tenacity, doubled for High Republic Jedi allies. Whenever a High Republic Jedi ally resists a Debuff, they gain 20% Turn Meter and +5% Max Health and Protection (stacking).

While in Grand Arenas: High Republic Jedi allies gain Offense and Defense equal to 50% of their Max Tenacity. While Sol is active, other High Republic Jedi can't be defeated.

Unique: Respect the Force
Sol has 15% Critical Avoidance, Tenacity and Defense, and gains 10% Turn Meter for each active High Republic Jedi ally. If Jecki Lon is present, she also gains these bonuses.

At the start of battle, if all allies are High Republic Jedi, Sol gains Jedi Valour for 2 turns. If an ally is Stunned, Sol gains Jedi Valour.

Jedi ValourHigh Republic Jedi gain bonuses. Can't be Prevented, Dispelled, or Copied.

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