Forum Discussion

UltimateSeaDog's avatar
5 years ago

Character Suggestion: Mon Mothma

Light Side, Rebel, Support

Basic: Diplomatic Negotiation
Dispel all debuffs on target other ally, and they recover 50% of their Max Health. Then, inflict all dispelled debuffs on target enemy, which cannot be Evaded.

Out of turn: inflict Vulnerable on all enemies for 1 turn.

Special 1: Coordinated Assault (4 turns)

All Rebel allies gain 100% Turn Meter and are called to assist, dealing 10% more damage. Mon Mothma gains +20 speed (stacking) for the rest of the encounter.


Unique: Inspirational Leader
At the start of the battle, Mon Mothma takes a bonus turn and grants the Inspired Rebel buff to target other ally.

Inspired Rebel: this unit gains the Rebel tag for the duration of the battle.

Thoughts?
  • Yes, too powerful.

    But i like the idea of temporary tags
  • Imagine giving that rebel inspiration to Darth Vader, just for the lols.

    Vader: I am a rebel!
    Emperor: TRAITOR!!!!
  • Whoof, that's amazing. I'm comparing special 1 to Bossk's special 1, which gives mass assist to all BH allies, but they take a damage *penalty*. Maybe spread some of this out into an additional special?

    It feels too strong, but it could reinvigorate Rebels. I don't know why the basic has an out-of-turn mechanic. Which decent Rebels call assists?

    I like that the basic punishes enemies for inflicting Mothma's team with debuffs. Tailored against the Empire's debuff train, which is nice flavour.

    I like the leader ability, although making a GL into a Rebel could throw up some issues. The more I read this, the more I like the ideas though. Well done.
  • "EmpressOrgana;c-2135482" wrote:
    Whoof, that's amazing. I'm comparing special 1 to Bossk's special 1, which gives mass assist to all BH allies, but they take a damage *penalty*. Maybe spread some of this out into an additional special?

    It feels too strong, but it could reinvigorate Rebels. I don't know why the basic has an out-of-turn mechanic. Which decent Rebels call assists?

    I like that the basic punishes enemies for inflicting Mothma's team with debuffs. Tailored against the Empire's debuff train, which is nice flavour.

    I like the leader ability, although making a GL into a Rebel could throw up some issues. The more I read this, the more I like the ideas though. Well done.


    CLS lead causes a significant number of counterattacks, and I wanted her basic to heal a target ally instead of a random/last healthy ally.
  • "Larx;c-2135375" wrote:
    Yes, too powerful.

    But i like the idea of temporary tags



    This is mostly in response to the JKLS-lacks-a-Rebel-tag issue; I figured we might as well have a temporary tag ability in the game.
  • "Nihion;c-2136408" wrote:
    Why no leader ability?

    I thought my kit was broken enough without it, but probably something about massively increased tenacity and potency would do the trick.