2 years ago
cheaters
I am more than a little disappointed that I have not heard back regarding a cheater that I turned in. I submitted a DM to @CG_Leviathan and @CG_LucifersDaddy . No response or acknowledgement has be...
"nfidel2k;c-2401720" wrote:"wharp;c-2401719" wrote:
yeah, It would be very light, battle outcomes (all possibilities) is already determined when you beging the fight (from the RNG algorithm), you only need to store the "path" taken (abilities used) and timestamps.
Only if their code is not ugly.
Assuming the RNG is a pseudo-random sequential generation from a single starting seed. If it is re-seeded, separately seeded, or uses another form of RNG, you would need to store the results as well.
Also you would need to store initial states for each side.
And then there is the sheer number of battles being generated.
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