Forum Discussion
7 years ago
1) 120 Millions
2) 5, 6 and finally heroic
3) 5, 6: 2 days, even 3; heroic: some hours, 1 day if there are some issues
4) No, the randomness still makes possible to get better rewards in 5th to 10th positions than in 1st to 4th positions. Heroic rewards are insanely better than the lower tiers' ones tho. This raid is still pretty much useless if you can't make the heroic tier.
5) Growing to beat the heroic without having to spend money was one of the hardest things I've ever made in a videogame.
6) The rewards changes, albeit not totally effective, were pretty nice. Now playing the raid is surely more compelling, but still not quite enough. A lot of people still just straight up hate the raid. Making it less RNG was also pretty nice of you, at least now it's less frustrating. I've never seen things like having to rely on your luck to make more damage to something. I've seen luck playing a big role on rewards, drops and such things, but never on damage. That has always been a matter of skills, but skills are slowly leaving this game to be replaced with how much money you're willing to spend.
7) In-game changes have always been pretty good to be honest. What is not good is the sneaky money-grabbing which entails everything, covered by a very low communication, which almost sounds mocking most of the times. You just released the most pay-to-play character ever after an apologising campaign for that marquees barrage and promises about more friendliness towards f2ps. These are commonly referred to as "lies". These are the "changes" I like the least.
8) I just realised that you actually have to spend to be good at the game. I've always been a mod fanatic and I've always believed in the thinking you need to craft a good and effective character. This side of the game is dying as time passes. You spend, you get the good toon, you win even with poor thinking and strategy. I'm not denying that this is the predictable outcome of almost everything which bears the "EA" mark, but I love this game and I'm sad about this anyway.
2) 5, 6 and finally heroic
3) 5, 6: 2 days, even 3; heroic: some hours, 1 day if there are some issues
4) No, the randomness still makes possible to get better rewards in 5th to 10th positions than in 1st to 4th positions. Heroic rewards are insanely better than the lower tiers' ones tho. This raid is still pretty much useless if you can't make the heroic tier.
5) Growing to beat the heroic without having to spend money was one of the hardest things I've ever made in a videogame.
6) The rewards changes, albeit not totally effective, were pretty nice. Now playing the raid is surely more compelling, but still not quite enough. A lot of people still just straight up hate the raid. Making it less RNG was also pretty nice of you, at least now it's less frustrating. I've never seen things like having to rely on your luck to make more damage to something. I've seen luck playing a big role on rewards, drops and such things, but never on damage. That has always been a matter of skills, but skills are slowly leaving this game to be replaced with how much money you're willing to spend.
7) In-game changes have always been pretty good to be honest. What is not good is the sneaky money-grabbing which entails everything, covered by a very low communication, which almost sounds mocking most of the times. You just released the most pay-to-play character ever after an apologising campaign for that marquees barrage and promises about more friendliness towards f2ps. These are commonly referred to as "lies". These are the "changes" I like the least.
8) I just realised that you actually have to spend to be good at the game. I've always been a mod fanatic and I've always believed in the thinking you need to craft a good and effective character. This side of the game is dying as time passes. You spend, you get the good toon, you win even with poor thinking and strategy. I'm not denying that this is the predictable outcome of almost everything which bears the "EA" mark, but I love this game and I'm sad about this anyway.
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