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4 years ago
"Rokaryn_Mazel;c-2269547" wrote:"Scuttlebutt;c-2269422" wrote:
You’ll notice it in places like conquest with the Massively Overpowered disk. My sith empire trooper would get an overpowered attack each of his turns despite only have 3 buffs. Each time another sith would use a special, he would stack those buffs and quickly get to 10 buffs.
That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .
Deployable Cooling Systems triggered only when gaining a buff. SET gets a buff every time Sith ally uses a Special Ability. Since the buffs don't 'refresh' but create a 'new' buff every time then it counts towards Massively Overpowered.
"Ultra;c-2269550" wrote:"Rokaryn_Mazel;c-2269547" wrote:"Scuttlebutt;c-2269422" wrote:
You’ll notice it in places like conquest with the Massively Overpowered disk. My sith empire trooper would get an overpowered attack each of his turns despite only have 3 buffs. Each time another sith would use a special, he would stack those buffs and quickly get to 10 buffs.
That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .
Those data disks would grant a buff for 1 turn, so they would expire and not give an invisible stack
Things like having Vader and Kylo Ren (Unmasked) in the same team means, that everytime KRU counters and applies tenacity down on the same target before they take a turn, Vader can cull for higher damage
Deployable Cooling Systems did not grant buffs. If you are talking about Offensive/Defensive Buffs then those do grant buffs for only 1 turn.
The dev comment only mentions buffs - not debuffs.
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