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ARC-CaptainRex's avatar
8 years ago

Clone Helmets Confirmed?

So Gar Saxon is carrying his helmet in the selection screen, but I seriously doubt he'll go into combat still holding it. Which means we could finally get Clone helmets!!!!!
CG Games Artist has said he wants important characters to show their faces (still don't get it, but whatever). However, this new workaround means that they can still uphold their system in the selection screen, but once the battle begins, all the Clones will have their helmets.
And while I'd still prefer Clone helmets on all the time, I would be so happy if Rex, Echo, Fives, Cody, and any other future clones wear their bada$$ helmets during battles.
Seriously @capGamesArtist. I promise if you do this, I will shut up and never bother you again ;)

109 Replies

  • "capGamesArtist;1012020" wrote:
    "Roken_Fett;1011618" wrote:
    "CaptainRex;1011474" wrote:
    "DarthPyro13;1011413" wrote:
    I could name them easier without their helmets on. Like I said, they constantly had their helmets off in the show. Boba never had his helmet off in the movies. And Darth Vader is a million times more iconic then any clones soldier. I say known for, as in how the media portrays them. More people know boba with a helmet then without.


    So you instantly know who this is?

    http://i67.tinypic.com/efmnfd.jpg


    Of course he can't. No one can. The helmet and the color make the clone idendifiable.


    That's Cody. You can tell by the scar ;)


    That's what I said! Btw, is there any hint on clone helmets coming up in the future? @capGamesArtist
  • @capGamesArtist you did the artwork for them really great i know this is not your call to make on your own but we would love to have the helmets on our dear clone's i dont write to expect an answer i just want to tell you that you did a great job and that i would love if you did the helmets as well at some point for us that hold clones dear to our heart. thank you for reading this to the end :)
  • I like the idea of a toggle system.
    Helmeted characters (minus like, stormtrooper, royal guard, storm han, ect), should totally have a toggle!
    And with them saying "Clone Sergeant- Phase One" seems to imply that they will implement phase two armor.
    Which it's most notable visable difference was...
    hmmm...
    the helmets!
    But toggle would be best.
  • "IzzytheMelody;c-1028354" wrote:
    I like the idea of a toggle system.
    Helmeted characters (minus like, stormtrooper, royal guard, storm han, ect), should totally have a toggle!
    And with them saying "Clone Sergeant- Phase One" seems to imply that they will implement phase two armor.
    Which it's most notable visable difference was...
    hmmm...
    the helmets!
    But toggle would be best.


    Alas, the devs said Toggle would slow down the game a lot.
  • "CaptainRex;c-1028646" wrote:
    "IzzytheMelody;c-1028354" wrote:
    I like the idea of a toggle system.
    Helmeted characters (minus like, stormtrooper, royal guard, storm han, ect), should totally have a toggle!
    And with them saying "Clone Sergeant- Phase One" seems to imply that they will implement phase two armor.
    Which it's most notable visable difference was...
    hmmm...
    the helmets!
    But toggle would be best.


    Alas, the devs said Toggle would slow down the game a lot.


    Hmm... I don't see how a simple toggle would slow the game down
  • "Georgemi6;c-1028762" wrote:
    "CaptainRex;c-1028646" wrote:
    "IzzytheMelody;c-1028354" wrote:
    I like the idea of a toggle system.
    Helmeted characters (minus like, stormtrooper, royal guard, storm han, ect), should totally have a toggle!
    And with them saying "Clone Sergeant- Phase One" seems to imply that they will implement phase two armor.
    Which it's most notable visable difference was...
    hmmm...
    the helmets!
    But toggle would be best.


    Alas, the devs said Toggle would slow down the game a lot.


    Hmm... I don't see how a simple toggle would slow the game down


    That's what @capGamesArtist said.

    "capGamesArtist;863411" wrote:
    Hey all,

    This is Noah. I'm a character artist for Capital Games and I happen to be the guy who made all your Clonetroopers.

    When thinking about designing our characters, we decided that faces could be used as a tool. If a unit has a name, we generally give it a face. That way, even if someone doesn't know who Rex is, they can see at first glance that he's different from another Clonetrooper because he isn't wearing a helmet. And conversely we try to hide the faces of more generic characters. That's why it's a bit hard to see the Imperial Officer's face or why we've covered up the faces of our Hoth Rebels. Its not a hard and fast rule for us, but something that we try to think about when designing to draw a distinction between named and generic characters.

    Hopefully that sheds some light on our thought process :smile:

    Now, a toggle is an interesting idea. Technologically I'm sure we could pull it off, but it could, depending on your phone, make things run a bit slower because of the additional draw calls and/or it would bloat file sizes. And, Clones  are already some of our most expensive units.

    But even if performance wasn't a concern, I'd still come down against it. Like I mentioned above, the way a character looks at first glance is important to us. If the way a character looks is changing, that could be confusing for a player in battle. Feel free to chide me over how confusing the jawas are  :p

    Noah
  • "CaptainRex;c-1028790" wrote:
    "Georgemi6;c-1028762" wrote:
    "CaptainRex;c-1028646" wrote:
    "IzzytheMelody;c-1028354" wrote:
    I like the idea of a toggle system.
    Helmeted characters (minus like, stormtrooper, royal guard, storm han, ect), should totally have a toggle!
    And with them saying "Clone Sergeant- Phase One" seems to imply that they will implement phase two armor.
    Which it's most notable visable difference was...
    hmmm...
    the helmets!
    But toggle would be best.


    Alas, the devs said Toggle would slow down the game a lot.


    Hmm... I don't see how a simple toggle would slow the game down


    That's what @capGamesArtist said.

    "capGamesArtist;863411" wrote:
    Hey all,

    This is Noah. I'm a character artist for Capital Games and I happen to be the guy who made all your Clonetroopers.

    When thinking about designing our characters, we decided that faces could be used as a tool. If a unit has a name, we generally give it a face. That way, even if someone doesn't know who Rex is, they can see at first glance that he's different from another Clonetrooper because he isn't wearing a helmet. And conversely we try to hide the faces of more generic characters. That's why it's a bit hard to see the Imperial Officer's face or why we've covered up the faces of our Hoth Rebels. Its not a hard and fast rule for us, but something that we try to think about when designing to draw a distinction between named and generic characters.

    Hopefully that sheds some light on our thought process :smile:

    Now, a toggle is an interesting idea. Technologically I'm sure we could pull it off, but it could, depending on your phone, make things run a bit slower because of the additional draw calls and/or it would bloat file sizes. And, Clones  are already some of our most expensive units.

    But even if performance wasn't a concern, I'd still come down against it. Like I mentioned above, the way a character looks at first glance is important to us. If the way a character looks is changing, that could be confusing for a player in battle. Feel free to chide me over how confusing the jawas are  :p

    Noah


    Yeah I've seen that post before. I saw when it was first made on the original thread. Anyway, we'll see how gar Saxon looks tomorrow. If he does indeed wear his helmet, I see no need for the clones to not wear theirs during combat.
  • "Georgemi6;c-1028811" wrote:
    "CaptainRex;c-1028790" wrote:
    "Georgemi6;c-1028762" wrote:
    "CaptainRex;c-1028646" wrote:
    "IzzytheMelody;c-1028354" wrote:
    I like the idea of a toggle system.
    Helmeted characters (minus like, stormtrooper, royal guard, storm han, ect), should totally have a toggle!
    And with them saying "Clone Sergeant- Phase One" seems to imply that they will implement phase two armor.
    Which it's most notable visable difference was...
    hmmm...
    the helmets!
    But toggle would be best.


    Alas, the devs said Toggle would slow down the game a lot.


    Hmm... I don't see how a simple toggle would slow the game down


    That's what @capGamesArtist said.

    "capGamesArtist;863411" wrote:
    Hey all,

    This is Noah. I'm a character artist for Capital Games and I happen to be the guy who made all your Clonetroopers.

    When thinking about designing our characters, we decided that faces could be used as a tool. If a unit has a name, we generally give it a face. That way, even if someone doesn't know who Rex is, they can see at first glance that he's different from another Clonetrooper because he isn't wearing a helmet. And conversely we try to hide the faces of more generic characters. That's why it's a bit hard to see the Imperial Officer's face or why we've covered up the faces of our Hoth Rebels. Its not a hard and fast rule for us, but something that we try to think about when designing to draw a distinction between named and generic characters.

    Hopefully that sheds some light on our thought process :smile:

    Now, a toggle is an interesting idea. Technologically I'm sure we could pull it off, but it could, depending on your phone, make things run a bit slower because of the additional draw calls and/or it would bloat file sizes. And, Clones  are already some of our most expensive units.

    But even if performance wasn't a concern, I'd still come down against it. Like I mentioned above, the way a character looks at first glance is important to us. If the way a character looks is changing, that could be confusing for a player in battle. Feel free to chide me over how confusing the jawas are  :p

    Noah


    Yeah I've seen that post before. I saw when it was first made on the original thread. Anyway, we'll see how gar Saxon looks tomorrow. If he does indeed wear his helmet, I see no need for the clones to not wear theirs during combat.


    Gar Saxon seems like the perfect solution. He wears his helmet in combat, and it's off everywhere else. I'd fully support this with Clones @capGamesArtist

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