8 years ago
Clone Sarge/Echo-Rework Abilities
I'm sure many of you have felt the same way about clones. They are awesome! The problem is, they just aren't very viable in the arena (unfortunately many factions are not). I was thinking though of something that may make them a little more viable.
Clone Sergeant
In to battle- ability (max level)
Clone Sergeant taunts and gains speed up for 2 turns. At the end of these 2 turns, if Clone Sergeant and Echo are alive, a random clone ally will be revived at 25% max health and 25% protection with 75% turn meter.
Reasoning
We know in the Clone Wars, clones were like brothers. They would do anything for each other. This ability is a perfect example of that, in which Clone Sergeant makes himself a target in order to bring a brother back to the "Combat Medic", aka Echo.
Cody's 212th attack is awesome, until a clone is lost. Then it kind of goes down the drain. This is an opportunity for it to become useful again once a clone is defeated.
Let me know what you think! Comment below if you like it, and let's try to get the developers to see this and implement it! Have a great day y'all!
Clone Sergeant
In to battle- ability (max level)
Clone Sergeant taunts and gains speed up for 2 turns. At the end of these 2 turns, if Clone Sergeant and Echo are alive, a random clone ally will be revived at 25% max health and 25% protection with 75% turn meter.
Reasoning
We know in the Clone Wars, clones were like brothers. They would do anything for each other. This ability is a perfect example of that, in which Clone Sergeant makes himself a target in order to bring a brother back to the "Combat Medic", aka Echo.
Cody's 212th attack is awesome, until a clone is lost. Then it kind of goes down the drain. This is an opportunity for it to become useful again once a clone is defeated.
Let me know what you think! Comment below if you like it, and let's try to get the developers to see this and implement it! Have a great day y'all!