MasterSeedy
4 years agoNew Ace
Collections/Inventory/Journey Guide screen
Without a way to visually distinguish those that have reached the requirements from those that have not, this screen is far less useful than it should be.
Please, CG, if you're going to make this separate screen, at least add a line and include only toons that have not reached the requirement above it, only toons that have reached it below, or some other system that is just as easy and quick to visually navigate so that we can easily find and upgrade the toons we need.
The 3 toons of mine that have not quite reached the JMK requirements were mixed in with all the others, ordered by gp, with no visual mark of distinction whatsoever. I have now had to favorite them to make your screen useful... which is what I had to do before.
What you've done is spent a huge number of programmer hours on creating a system that is no more useful than the system that existed before, and requires the player to take the same steps they had to take previously in order to keep track of their own progress.
If the game doesn't visually track your progress on that screen, then that screen was a waste of time, money, and effort.
Please, finish the work you started: make the Collections/Inventory/Journey Guide section actually useful. The programming that remains is far less than what was already done.
Please, CG, if you're going to make this separate screen, at least add a line and include only toons that have not reached the requirement above it, only toons that have reached it below, or some other system that is just as easy and quick to visually navigate so that we can easily find and upgrade the toons we need.
The 3 toons of mine that have not quite reached the JMK requirements were mixed in with all the others, ordered by gp, with no visual mark of distinction whatsoever. I have now had to favorite them to make your screen useful... which is what I had to do before.
What you've done is spent a huge number of programmer hours on creating a system that is no more useful than the system that existed before, and requires the player to take the same steps they had to take previously in order to keep track of their own progress.
If the game doesn't visually track your progress on that screen, then that screen was a waste of time, money, and effort.
Please, finish the work you started: make the Collections/Inventory/Journey Guide section actually useful. The programming that remains is far less than what was already done.