Forum Discussion
7 years ago
I'll say I like it, because no one else has and we're on page 3.
But I really don't like it.
Farming and spending are one thing. That really sucks. What sucks even more is that my guild has spent countless hours coming up with the right counters and the right comps to beat the various meta teams you find in TW. taking out pieces of that completely changes that strategy and wastes a lot of work put into that strategy. There's no point in doing that again with the new exclusions, because they will be different again. It doesn't make it fresh, it makes it annoying.
One of the reasons you see all the same teams out there is because guilds have created strategies for defense and then adapted. There's a community spirit to that, cause when you run across a tough squad, you can adopt that into your strategy. That took many many TW's to establish what works, and the reason you see the same so often is because people are willing to share what works, or you face it and glean some insights from what you face. What works, what doesn't. It's really the main strategic component to what should be the strategic end game. But if this plan continues, you have taken that away as well.
And yes, please don't have your management review what you wish to post, then add in "make sure you thank everyone" to your message. I actually feel bad for the devs that probably (I mean they have to) hate this as much as we all do. It's the corporate way, and since the devs can't say it I'll say it for them.
But I really don't like it.
Farming and spending are one thing. That really sucks. What sucks even more is that my guild has spent countless hours coming up with the right counters and the right comps to beat the various meta teams you find in TW. taking out pieces of that completely changes that strategy and wastes a lot of work put into that strategy. There's no point in doing that again with the new exclusions, because they will be different again. It doesn't make it fresh, it makes it annoying.
One of the reasons you see all the same teams out there is because guilds have created strategies for defense and then adapted. There's a community spirit to that, cause when you run across a tough squad, you can adopt that into your strategy. That took many many TW's to establish what works, and the reason you see the same so often is because people are willing to share what works, or you face it and glean some insights from what you face. What works, what doesn't. It's really the main strategic component to what should be the strategic end game. But if this plan continues, you have taken that away as well.
And yes, please don't have your management review what you wish to post, then add in "make sure you thank everyone" to your message. I actually feel bad for the devs that probably (I mean they have to) hate this as much as we all do. It's the corporate way, and since the devs can't say it I'll say it for them.
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