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JacenRoe's avatar
9 years ago

Conjecture about Guild vs. Guild

By now many have heard the rumors that the new game mode announced will be Guild vs. Guild. This is total guesswork, but based on what Jesse has said about the coming game mode, and other games with GvG I've played, and what this game already has this is my best guess on how it will work.

An officer will start a GvG. This may be limited to a certain numbers of times per week, or require the accumulation of tickets like raids do. The game will search for a random opponent that is also trying to start a GvG, and it will match us up as quickly as it can find two guilds based on some formula related to our collection scores, or arena rank, or something similar.

Once a match is made, there will be a certain period of time for all members to set a defensive squad for both regular toons (possibly multiple squads per person for regular toons), and one for ships. Then it would have a somewhat similar scoring system to tournaments. We have to "use our whole rosters" (Jesse's words) to beat the opposing guild's defense teams. We would likely get points based on killing their characters, and how many of ours survive the match. There might be a bonus for beating all the defense teams at least once. Maybe diminishing points for beating the same team multiple times so nobody just picks on the weaker squads repeatedly. Each toon on your roster could be used ONCE, so no just plowing through with your arena team. You'd have to use your toons carefully.

This would probably take place over a fixed period of time. As in we have 24 hours to try to score as many points as possible against the other guild. If it lasts multiple days it might refresh characters each day, but I see it more as a 'use every toon on your roster up over the course of a day' kind of thing. Then at the end, rewards are handed out with higher rewards going to the winning guild, and higher rewards within each guild to the higher scoring members. A special character could be acquired this way, but primarily lots of needed gear.

This kind of game mode or something similar to it would indeed test the depth of our rosters. If I had to set 2-5 defensive squads I'd need to gear up some additional characters, and it would mean fighting more than just the current arena meta. I could right now field a Rex mixed meta squad, a Jedi squad, an Empire squad, a droid squad, and another decent squad of old meta toons I have left over with everyone at gear 10-11 and no overlap. Only using your toons once would mean attacking some creative teams with some creative teams.

It might also lend itself to a choice of what GvG level the guild wants to run. As in a lower lever that requires every member of your guild to field 2 defense teams, but gives lower rewards. Then a higher tier GvG with bigger rewards, but requiring a bigger roster for maybe 4-5 defensive squads.

I think the devs are looking for something to fill the niche left by tournaments. This would be similar in some respects, except it wouldn't require 24 hrs straight tied to your phone. I could do an attack or two whenever I get on for bonus energy, or burn through my whole roster in the evening fairly quickly. You wouldn't get past a certain point and face nothing but identical meta squads. But you would get to use your whole roster, and work together with your guild mates to see who can most efficiently beat which opponents defensive squads. It wouldn't be perfect, and matching guilds against eachother fairy would be a constant complaint, but it would definitely be fun, get guilds working together, and push people to expand their rosters. Any thought from people who actually had the patience to read that whole novel?

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