My 2 cents about conquest:
As long as you can 7-stars conquest characters after 6 runs by getting gold crate and buying 10 shards each time, I am fine with not being able to reach red crate f2p. However I don't like how long players with weaker rosters have to wait to access them.
Feats of this conquest are mostly ok, but the grind is still a pain. At least I like that the most grindy feats are global. What I don't like is that feats are buggy and descriptions wrong. We are assumed to pay for this game mode (battle pass), not to be beta-testers.
I don't like that buying that pass does not get you all the rewards, if you can't progress till the end. They should move all shards and omicrons in front of the gold crate and put consumables at the end.
What I like is that you face characters, that have not be seen elsewhere in the game. This makes conquest interesting because you can dive deeper into the SW universe and get introduced to characters you have never heard of before.
I would love if they also added nodes where you have to fight with ships. However the star-rating has to be adapted that you may lose some units without losing a star.
A list of available Datadisks has to be announced before the start of a conquest. Knowing what you could find does influence on what you pick at the beginning. They should also announce what Datadisks where removed.