True that conquest loses is edge as it is very repetive.
Problem 1: feats are same from GC to GC. Even in same sectors which mean about same difficulty.
Very boring to score "marked" + "no attackers" as they do not overlap and both are slow to do. It would be okay once but 3+ times. Ewww
Solution:
- Please change feats / swap them around in meaningful way.
- And also make them more or less similar difficulty. For example 200 crits in area 1 is a joke. Doing 5 man teams for 15 matches you need 3 crits per match to get that. Even with 20% crit chance you would need only 1000 attacks in all matches.
Problem 2: Also mod changing cost make you use same mods all over again. You get ~20 mods but first use minimal to avoid swap and after get good ones try to match them so that you dont have to swap. Whats the point of having 20 mods if you can use 6-9 of those in the end. Maybe swapping 1 or 2 if really needed.
Solution: make mod swapping have cool down that you can swap mods few times for free. Or have area specific mod sets. You use one set in area 1 and other in area 2. That way you could make mods match feats too
Problem 3: wasn't use roster widely the aim?
Difficulty is too high to use weaker teams. Mostly using 10 different LS and DS toons. With add ons of 10 toons to make cool down spread wider. Out of 100 reasonably geared ones that is not wide use of roster. Twice a week challenges need more varied roster than conquest.