"DarjeloSalas;c-2382377" wrote:
"Engage;c-2382374" wrote:
"DarjeloSalas;c-2382372" wrote:
"Engage;c-2382370" wrote:
"DarjeloSalas;c-2382367" wrote:
"Engage;c-2382356" wrote:
"DarjeloSalas;c-2382350" wrote:
"Engage;c-2382343" wrote:
"TVF;c-2382341" wrote:
The proof is in game.
Then show it to me. Send me a screenshot of enemy stats in Conquest. I'll wait.
There is no logic behind what you're claiming because unless you are a developer then you wouldn't be allowed to reveal that sort of stuff on there forums if it wasn't part of an official announcement.
Can you show me proof they’ve changed the stats?
The proof is in the fact that the gameplay has gotten harder for the teams I have been using all along and the only explanation for it is the stats I cannot see.
But if others are seeing no increase in difficulty, how do you explain that?
Or is it just you that can make spurious claims without evidence?
How can you assume that others have seen no increase in difficulty? It's the exact same argument.
Btw, how many GLs do you own? So far most people commenting on here that have claimed to not see a spike in difficulty have also mentioned having a few GLs for an easy win every time. They are also most likely playing on hard mode because why wouldn't they. There is no comparison. GLs have the ability to negate most damage and debuffs and are the fastest characters in the game.
If my characters and my mods have been getting stronger then why do the battles keep getting more difficult?
How can I? Because they are saying they haven’t seen an increase in difficulty. I’m surprised I have to explain that.
As for GLs, that’s not relevant because I’ve used several non GL teams throughout conquest to chase feats, including the 2 teams you will be using most of the time. And for Rebels, JKR their gear levels and mods have not been touched for months.
It’s difficult to reason with someone who dismisses everyone else’s views as incomparable and ignores perfectly reasonable explanations that don’t align with their preconceived theory.
So we’ll try one more time: what disks are you using, and are they the the same as you used last time?
I am using a similar disk set that I have used for the past bunch of Conquests. I always go for the same damage modifiers and the disk that gives enemies bombs after they have been hit. I don't use speed modifiers because they actually make it impossible for me to kill certain characters like Nest and Traya.
I have not seen a single disk that gives debuffs or increase my characters defenses or do more than a 5% heal when they have been hit. I don't remember seeing them for multiple conquests.
Those disks exist.
- Voluntary Vanguard marks your strongest ally and the rest receive 30% less damage. (Stat is for a Green disk)
- Fierce Persistence sees allies recover 5% health when inflicted with a debuff (Stat is for a Blue disk)
Are you sure about the thermal detonator disk? You have that equipped right now? I haven’t seen that one in this or the previous conquest and I thought it was accepted that they’d removed this disk.
Voluntary Vanguard forces the enemy to only attack the character that has it equipped. When the other team gets to take the first turn my character will die 100% of the time before my first turn has even come up.
5% health when inflicted with a debuff is completely useless. I tried it and it doesn't do enough to be viable. Half the time I get stun locked or ability blocked and the enemy gets to hit me again to finish me off. It also doesn't negate any damage from attacks.
As for the last one, I meant to say Volatile Accelerators. I used to pair it up with the bombs but those were removed.