I just finished my run on the conquest. And by finished, I mean just beating the last boss, not getting a full score. And I'd like to share my thoughts on it.
First many thanks and thumb up to CG for this new game mode. I find it fun, interesting, the stamina, the data disc, the modifiers,... all of these add something new to the game.
Now some remarks and suggestions:
Difficulty
The normal mode was fine for me. As I've beaten the last boss, I could go in hard mode next time, but not sure I'll do it. Why ? Because if I chose it, I could be quickly blocked and having a 2 weeks event finished after 2-3 days would not be fun (could even be sooner as we start without any data disc versus enemy with higher relic level than the last level of the normal mode, but the enemy will still have their modifiers). This remark on being blocked very soon on a 2 weeks event is also something less advanced players already faced in normal mode.
Maybe an alternative would be to have a third mode, easier than the normal, and rescale a little bit the difficulty to overlap partially, like
- Easy : G10 to R1
- Normal : R0 to R4
- Hard : R4 to R8
Data Disc
Very interesting, and could add a lot to the strategic part of this new mode if it was for 3 things that IMHO are problematic :
- The randomness of them. I finished my trip on the five sectors, and never found any 4 dots data disc, and the only 3 dots I got is the Leader's resolve (in fact, I could have 4 of them I think...). Suggestion to resolve this : Avoid proposing the same data disc multiple times on the same step, and having at least a guaranteed 4 dots at some point (maybe after the sector 2 and 4 bosses).
- The cost to swap them. Ok, 5 conquest credits may seem not a lot, but when I must chose between swapping 3 data discs or buying a stun gun in the shop, I try to keep the credit for the stun gun.
- Managing them is not easy. When I want to change something, usually I start to add all my data Disc, to be able to see their description, and then I remove to reach the 12 limit.
Feats
At first, I was like 'Oh no, feats again, and moreover, 3 different layers of feats...'. But at the end, feats are what add some salt to this new game mode. Without them, you could just 2 team the whole conquest, as the stamina of 2 teams refill in 5 hours, and you need 6 hours to get the energy to play them.
One type of feat I particularly don't like are the win X fights with Jedi/Sith/Other.
Rewards
Rewards seems good, but decreasing the number of gear box from tier 6 to tier 7 is a bad surprise, and if it wasn't for the Razor Crest shards, I think I'd choose to keep the tier 6 rewards.
Duration
2 weeks for the event is a good duration, but the planned frequency (once per month) means we have a lot to do/play during 2 weeks, and less during the 2 other weeks (except if there is another game mode in preparation to fill the gap).
An easy solution would be to always have a conquest running. Another solution would be to have a full month event with not only 5 sector, but 10 and with a difficulty raising slower (and maybe a first reward box after 2 weeks and the possibility for weaker player to reset their progression)
Enemy
There could be more different teams of enemy to fights, there is around 200 different toons, and I have the feeling I saw not more than 60-70 different. Maybe also more different modifiers for the same kind of team.
Fleet
I'd like to see fleet involved in the conquest. Ships take a big part of the Star Wars movies, and conquest could be a good way to give them a better place.
I could imagine having a whole fleet sector, or maybe just some points inside each sector.
My swgho.gg account if someone is interested https://swgoh.gg/p/885697558/
I accept any advice concerning my dilemma about running next run in hard mode.
Edit : spelling