Forum Discussion
- PersimiusRising Scout
"LordDirt;c-2368174" wrote:
Different team? There are only 5 Inquisitors to use for the feat.
Enemy team. There are 4 or 5 different options.
I had BB last time and have them again this time. They definitely upped the stats, but it's still do-able for me.
And no need to farm OR or SE feats on that node, use a treasure node. - PersimiusRising Scout
"Whatelse73;c-2368185" wrote:
Because it was too easy, so they fixed all the things benefiting players while leaving all the bugs that cause a problem to players in. They'll get to those "eventually"
My LV and then my Rey team just got beaten by a Thrawn team on a regular node (not a challenge node) because of that Imperial edict (bonus attacks and increased offense from attacks!) and overprepared **** level 400 rubbish. Yay this is so fun!
It's as if CG is trying to get us to NOT want to play conquest so we don't get the max crate.
Or, and hear me out, the extra node was both a way to show off Malgus and to test what would happen if they added a battle node that didn't otherwise affect Conquest so that they could add the treasure nodes, but now that we have treasure nodes we don't need an easy node at the end of s5 to farm global feats because we have a node designed specifically for farming feats at the end of every sector and they want us to use those because datacrons. - LordDirtNew Traveler
"StarSon;c-2368178" wrote:
"LordDirt;c-2368174" wrote:
Different team? There are only 5 Inquisitors to use for the feat.
Enemy team. There are 4 or 5 different options.
I had BB last time and have them again this time. They definitely upped the stats, but it's still do-able for me.
And no need to farm OR or SE feats on that node, use a treasure node.
How are you killing them? - LordDirtNew Traveler
"StarSon;c-2368221" wrote:
"LordDirt;c-2368220" wrote:
"StarSon;c-2368178" wrote:
"LordDirt;c-2368174" wrote:
Different team? There are only 5 Inquisitors to use for the feat.
Enemy team. There are 4 or 5 different options.
I had BB last time and have them again this time. They definitely upped the stats, but it's still do-able for me.
And no need to farm OR or SE feats on that node, use a treasure node.
How are you killing them?
Mostly they kill themselves since I have the debuff disk setup. It would be easier with another AA though.
What is your setup exactly? - MasterSeedyNew AceYeah, this is the 2nd Conquest in a row where I hit the end of s4 without even being offered a single Amplify Agony disk as an option.
If I don't get offered any in s5, things are going to bite pretty hard. - KellinDrexelNew NoviceBad Batch seems to be a trend and ally Malgus seems to melt now compared to the enemy Malgus in the boss node.
Come one guys! You're not spending enough! - PersimiusRising Scout
"Ragnarok_COTF;c-2368383" wrote:
You really don't notice that it's harder than the previous Conquest? I got the same team as last time-Bad Batch. Last time, I could easily win, even with my G11 Inqs at 70% stamina. This time, with 100% stamina, it's been a nail biter.
Is this a problem? Well, that's a matter of opinion. But it fits into the mold of CG prioritizing fixes to problems that benefit the players over those that disadvantage them. Combine that with their track record as of late, and people's outrage is on a hair trigger.
Sure I noticed it was harder. Sure it's just another example of them fixing bugs that benefit us faster than bugs that hurt us, but that's nothing new. Honestly part of me wonders if it wasn't easy on purpose last time and now harder to try to force us to use the treasure nodes. Which would be fine.
The node is still beatable twice a day with low level Inqs, so ultimately it's not a big deal. - crzydroidRetired Hero
"StarSon;c-2368386" wrote:
"Ragnarok_COTF;c-2368383" wrote:
You really don't notice that it's harder than the previous Conquest? I got the same team as last time-Bad Batch. Last time, I could easily win, even with my G11 Inqs at 70% stamina. This time, with 100% stamina, it's been a nail biter.
Is this a problem? Well, that's a matter of opinion. But it fits into the mold of CG prioritizing fixes to problems that benefit the players over those that disadvantage them. Combine that with their track record as of late, and people's outrage is on a hair trigger.
Sure I noticed it was harder. Sure it's just another example of them fixing bugs that benefit us faster than bugs that hurt us, but that's nothing new. Honestly part of me wonders if it wasn't easy on purpose last time and now harder to try to force us to use the treasure nodes. Which would be fine.
The node is still beatable twice a day with low level Inqs, so ultimately it's not a big deal.
I haven't managed to beat it once with low-level Inquisitors (though I haven't tried with the Dread disc on yet), but at least the good news is I only need to pick up 15 extra stars instead of doing this feat anyway. - I pulled the Bad Batch this time also, so worse luck for me (Old Republic last time). However, I am still able to farm this node with my 4- and 5-star Inquisitors using a thermals build with an ability exhaust to keep the Batch ability blocked. can do it 3 times a day before my stamina gets too low.
"Recurve;c-2369037" wrote:
Question is, did anyone not get bad batch on that node?
I think it's always bad batch. Btw. I can still farm that node with the same inquisitors and mods I used last time. Only this time all of them usually die. But Malgus solos the wins.
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