Conquest Training Droids Suggestion
So seeing the new data disk for this Conquest, the F-34T Training Droids, it seems like the intent here is to allow us to farm Buff/Debuff feats against one team for as long as we like, with enemies not dying until the leader is taken out first.
This is so close to being perfect but it has some drawbacks that YouTuber Egnards discussed in a recent video. He himself had a suggestion that was also almost a perfect fix.
The problem is that in some feat farming situations, you want to be able to kill certain enemy characters. Other times, characters you want to use will have (at high relic delta) powerful AOE (that applies the desired debuffs) that will kill the leader (and thus everything else) too quickly.
Building upon what Egnards proposed, I would suggest that in addition to the Tenacity Down/Up mechanics on the data disk, replace the remaining text and instead, place a unique buff on all enemies that prevents them from dying except by insta-kill. Then grant all allies an ability that removes said buff, allowing us to defeat enemies we choose to.
In this way you could farm feats against a Phoenix team, but remove Sabine. Or farm against a Mandalorian team but defeat Canderous. It wouldn’t be an all or nothing tied to the leader.
What say you CG?