Forum Discussion

DarthCha0s13's avatar
DarthCha0s13
Seasoned Newcomer
2 years ago

Constructive Improvements to Leviathan

After ultimate, the Leviathan should be headed towards victory and not a timeout.

1) For the ult, improve the 50% health gain to 100% health and 50% protection. Maybe 100% health gain and/or dispel all debuffs as well

2) After the ult, have the basic dispel all debuffs on the target, inflict shock that can’t be resisted or dispelled, and inflict doubt on the target. Target can no longer gain bonus protection.

3) After the ult, have some pathway to quickly stack We Have Returned on all your units. Maybe at the end of each ally turn, all allies gain a stack of We Have Returned.

4) After the ult, have the ability to self-destruct the opposing capital ship. For GAC or TW, it’d be awful to take over the Profundity fleet, be unable to kill anyone and see them at full H+P, then timeout only to face a full fleet with TM the next time. If nothing else, scully the Capital Ship.
  • DarthCha0s13's avatar
    DarthCha0s13
    Seasoned Newcomer
    4) Have the Mk6 Interceptor eithet lose fewer stacks for the insta-kill or have it go into stealth after the insta-kill.
  • Maybe the reinforcement bonus could be extended so that reinforcements ignore taunt for two turns rather than just the one. That might help working around y-wing. They also need to spread more tenacity down IMO. That would help with giving out debuffs, and would prevent so much health and prot recovery from profundity from resisting debuffs.
  • "MusteA;c-2432082" wrote:
    After taking over, every Bounty Hunter/Rebel/whatever tag in the opposing Capital Ship's kit get replaced with Sith (including the crew ability). Now you get Max Healtg/Max Protection/Offense form Executor which helps with the damage output, you can grat your ships offense and a bonus turn with Profundity's basic, get Unending Loyalty from Negotiator etc. etc.


    This is a great idea. Why be able to use enemy cap ships abilities when they're tied to opposite factions? Make more sense that if we took over the capital ship, its abilities would now relate to our faction (i.e. Sith). This would be a good improvement, and also make sense with the kit
  • "DarthCha0s13;c-2431931" wrote:
    4) Have the Mk6 Interceptor eithet lose fewer stacks for the insta-kill or have it go into stealth after the insta-kill.


    I think MK VI should get instakill faster, after 1 reinforce. That would help knock out enemy tank (HT, Y Wing) faster
  • Like the idea of being able to scuttle the enemy cap ship after boarding (maybe with an animation of your boarding shuttle heading back over to your own fleet before theirs explodes).

    Maybe there’s an additional cooldown of a few more turns before you can use this ability (it could be the same button as the ult but transform into the new ability on CD after you use it the first time).
  • When you take over the capital ship, all enemy ships can only basic. ;)
  • After taking over, every Bounty Hunter/Rebel/whatever tag in the opposing Capital Ship's kit (including the crew ability) gets replaced with Sith, maybe Sith Tank (to replace more specific callouts like Rebel Cargo ships from Profundity's kit so only the Sith Tanks get Reinfoced Hull). Now you get Max Health/Max Protection/Offense from Executor which helps with the damage output, you can grant your ships offense and a bonus turn with Profundity's basic, get Unending Loyalty from Negotiator etc. etc.
  • After taking over the Capital ship all uniques and all special abilities on all enemies are disabled. No more debuff clears by the Falcon , no danger of outrider getting upload , just a mop up and move on.

    To balance it , the AI on defence has to be coded to do some dumb things like the falcon doing it's wiggle. Despite many complaints, having an unbeatable fleet than only a coin flip mirror can one shot is a very bad idea imo.
  • wharp95's avatar
    wharp95
    Seasoned Newcomer
    Leviathan kit is "good" as it is (minus the bug), they need to improve the sith fleet , especially the "Suspense" debuff, It can give great firepower but only if you can propagate it and gain the buff after expiration, being stuck behind a taunt is one of the biggest drawback since the Fury can only "copy" the Suspense from other to its target. The Fury need a better "Suspense" propagation mechanism.
  • My 5 star gear 8 Poe Ship hits harder than any of the new sith ships