Count Dooku Fan Suggested Touch Up!
I have liked the Kit of Count Dooku over the years. I just notice he is a bit squishy. Which makes since, he is an older man. But still in the shows and movies he can pack a punch. Here is some suggested ideas to making Count Dooku better than before. My Suggested Changes are in red.
Hindering Press:
Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is Galactic Republic or Jedi. These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded.
Force Lightning:
Shock the target enemy, deal Special damage, and Stun them for 1 turn. This attack has a 50% chance to Shock and Stun another random enemy, doubled if the target is Galactic Republic or Jedi.
Master of Makashi:
Count Dooku dispels all debuffs from himself, recovers 15% Health and Protection, and gains Riposte for 2 turns, which can't be dispelled. All non-Tank Separatist allies gain 15% Turn Meter and Stealth for 2 turns.
Riposte: Attacks out of turn ignore Protection; can't be copied
Nefarious Connections:(Zeta and Omi)
Separatist and Sith allies have +50% Counter Chance, Tenacity, and Potency and gain 50% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).
While in 3v3 Grand Arena: Separatist and Sith Allies have 50% Offense and Defense. If all other allies are Asajj Ventress and Savage Opress they each gain the Sith, Separatist, and Nightsisters Tags, and their Leaderships are activated as long as they are active. Savage is Immune to Stealth.
Flawless Riposte:
Count Dooku Starts the Battle Using Makashi Master Form. In addition he has 50% Protection, Health Steal, and 35% Counter Damage.
In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Tenacity up for 1 turn.
Makashi Master: 100% Counter Chance, Tenacity, 50% Counter Damage, and Defense. Critical Hit Immunity.