Forum Discussion
9 years ago
"Whiteroom;594564" wrote:"kello_511;594524" wrote:
Credits, gear, mods and even shards are all crunches at different points in the game. I think it all depends on where you are and what your goals are at the point in time.
Earlier on its all about the shards. Credits accumulated in the millions while you working on getting those first characters past 3/4* and unlocking new ones.
Then comes credits as you start to get into higher * levels. Eventually you have a good number of characters at 7* and want them to be stronger and more competitive - welcome to the gear crunch.
I've slowed down on shard collection now (still slowly working on a few characters) and focusing more on higher gear levels and better mods. Info have a backlog of characters with 100/100 shards and I level up one a week on Tuesday (2 GW and the bounty hunter challenge today). I use scoundrel event credits to level up other characters and everything else goes into mods and gear - higher level gear crafting has a hefty credit cost too.
Sort of disagree with that to an extent.
Hit level 80 then you have a massive gear grind due to all those stun guns/cuffs etc that barely drop.
You have your Arena team at 80, but you need to get your Raid team to that too, and you need to start working on other teams for events/mod challenges so you need to start them from scratch quite often.
This requires shards, credits and gear. Unfortunately the shards take forever to get as a lot of them that we dont already have are hard to get. For instance Ewok Scout with 2 hard nodes only. Took me 6 weeks to get him 7*. Then we need credits to build him up and all that gear we are using still to try and max our Arena/Raid teams. Now with credits for Mods on all those teams is just too much.
Then finally trying to get shards from Cantina, but also trying to get good mods has created a problem but we all know that.
So I would say end game all of it causes bottlenecks at the same time.
Fair enough. I guess what I'm really saying is that because of the gear bottleneck and credit bottleneck (which I agree is a lesser evil at this point), the shard bottleneck is a non-issue. I have more characters "sharded up" than I have credits to promote them or gear to make them useful. Now they are just accumulating and waiting to be used.
Our last raid ended before I had a chance to even use all of my 7* characters in it. Every shard I accumulate now is for future consideration.
Before mods, lots of our guild members weren't even refreshing cantina once a day because they didn't need the character shards so much.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.80,383 PostsLatest Activity: 3 minutes ago
Community Highlights
- CG_Meathead10 months ago
Capital Games Team
Recent Discussions
- 10 minutes ago
- 30 minutes ago
- 2 hours ago