6 years ago
CT-21-0408 "Echo" - Rework Idea
Hello again to all,
Writing ideas for one of the outdated and underappreciated Clones we have in game, Echo. Echo is a veteran ARC Trooper who has shined on the battles ever since his start on the Listening Post. He is one of Rex's finest men in the 501st and is later seemingly "killed", but had been instead captured by Separatists forces and turned into a half-machine to leak Republic military tactics and strategies. He is rescued by Rex and fights alongside them after regaining his humanity back.
CT-02-0408 "Echo" Rework
1) Supporting Fire (Basic Ability) /Omega/
Deal physical damage to target and grant 20% turn meter (25% for Clone allies) to a random ally below 60% turn meter.
2) EMP Grenade (Special Ability) /Omega/ CD:4
Deal Special damage to all enemies, dispel all positive status effects on them and remove 10% turn meter for each buff dispelled from them. If enemies were dispelled, reduce the cooldown of this abillity by 1. This attack also has a 80% chance to stun Droid enemies for 1 turn.
3) By the Book (Unique Ability) /Omega/
Clone allies recover 10% health and 5% Protection whenever they use their Basic abilities. This effect can trigger twice before their next turn and is disabled if Echo is defeated. Limit of 3 triggers per turn for Echo.
4) Follow-Up (Unique Ability) /ZETA/
Echo has a 45% chance (doubled for Clone allies) to assist whenever allies use their Basic ability during their turn, dealing 25% less damage. Echo gains 15% turn meter whenever he assists.
The reason for giving the Stun on his special is self-explanatory. EMP grenade disables all electronic functioning equipment or vehicles, thus Droids are definitely disabled. This should also help to counter the now rising Separatist overpowered threat to a small extent and bring some new team strats to the table.
His assist chance is increased and almost always assist on Clone allies. He also needs to gain turn meter to be effectively using his Special and keep granting turn meter as well.