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9 years ago
I've lost a match to Fives with three remaining characters on my team. His 85% counter feels like 100%. I don't think I've EVER seen him fail to counter attack more than once in the last month. I'd warn against making that counter attack so brutal that a well modded 5s can extinguish an entire enemy squad.
I propose a similar mechanic to what Royal Guard currently has: At the end of every turn, if any other ally took damage, CT-5555 "Fives" gains 15% Turn Meter. Forego the extra 25% counter damage for 15% TM whenever allies take damage at the end of turns.
I propose a similar mechanic to what Royal Guard currently has: At the end of every turn, if any other ally took damage, CT-5555 "Fives" gains 15% Turn Meter. Forego the extra 25% counter damage for 15% TM whenever allies take damage at the end of turns.
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