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ordo801st's avatar
ordo801st
Rising Veteran
5 days ago

CT-7567 Rex Player Suggested Touch Up

So I feel its time I add this to a list of mine from quite a while ago. The List of characters that could gain Tactical Supremacy. Rex was the last on my list. I will still hit Jedi Revan. Yess I know CG won't see money in doing this. In addition CG sadly doesn't balance their game as well as other game companies, which would help the game out better in my opinion. Here is How I would Update Rex's kit to help the 501st and the various clones out there. Changes are made in Red and I will post a reminder of what Tactical Supremacy does down below. 

Impeding Shot:

Deal Physical damage to target enemy twice, and remove 25% Turn Meter (Max 25% Turn Meter Removal per use of this ability). Grant Potency Up for 2 turns to a random 501st or Clone Trooper ally who doesn't already have it. 

Form Up:

Dispel all debuffs on all allies and grant them Tenacity Up for 3 turns, and Grant Clone Trooper and 501st allies Tactical Supremacy for 3 turns. Clone Trooper allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each debuff dispelled this way, and other allies gain half of these amounts.

Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn

Aerial Advantage:

Deal Physical damage to the target enemy, plus bonus damage equal to 25% of the target's Max Health for each turn a Clone Trooper and 501st ally has taken during this encounter. This ability starts on cooldown. If all allies are 501st or are Clone Troopers, Rex deals and aditional 10% Damage equal to his Max Health. 

Brothers in Arms:

Clone Trooper allies and 501st allies have 30% Health Steal and +30% Max Health. This increase is doubled for 501st Clone Troopers and halved for other allies. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount. At the start of the encounter Clone Trooper, Galactic Republic, and 501st allies gain Tactical Supremacy and Tenacity up for 2 turns.

Captain of the 501st:

All 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns. 

If Ahsoka Tano (Snips) is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health. If General Skywalker is in the leadership and all allies are 501st, all 501st allies gain Tactical Supremacy for 2 turns at the start of the encounter and when 501st ally is Defeated. In addition, if R2-D2 is an ally, R2 gains the 501st tag until the end of the battle. 

 

Now yes again I know this won't happen. But its fun to throw these Ideas out there, cause we never know if CG(which I know they won't) use them. They have stated in the past if we have ideas not to just criticize but also suggest Ideas. Yes if I was in charge this is how Rex would appear and be used. 

 

1 Reply

  • why would you have R2 callouts, look at Leia's Unique and see the amount of stats needed for R2 to be good with her

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