12 Sims: 0 cuffs 9 sims: 1 cuff 10 sims: 1 cuff This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall ...
It's all luck, gear can't be earned unless you use crystals which are slow to obtain without paying for them. I agree the lack of consistency kills enjoyment and the progression makes this one rpg I used to play look about a decade faster, luckily it is a game about Star Wars and there is barely any effort needed. Edit: Actually the Pheonix flash event makes this untrue, but that only happened once
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