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7 years ago
"leef;c-1365031" wrote:"JohnnySteelAlpha;c-1365020" wrote:"leef;c-1364962" wrote:"JohnnySteelAlpha;c-1364929" wrote:
Updating for Wave 6 Results
Notes: Strafe was disabled, middle node assault platoon was 4/6 and the south node supplies was disabled 6/6 ...
You're playing a different battle than (i assume) the majority of us.
I don't mean that in a bad way, but players who are in guilds that can't fill the platoons should temper their expectations, even when using your exact strategy.
Somewhat - the point of this post was ability blocking / +1 CD technique to block strafe. No one could disable strafe in waves 1-3. Also, we didn't fill most of the platoons in waves 2-5 - some we just had 1/6 (I tried to look back for exact platoons but once you move past the wave the game puts them all at 6/6 disabled). The platoons were brutal prior to wave 6. The only place we had the platoon benefit was on the rebel supplies South node on wave 6. That's where it helped a good deal. You can passively disable strafe though without platoons via ability block and +1 CDs. I did that in wave 3 with a DK-led squad. Another version could include DN / DT for multiple +1 CD tactic.
I wasn't disagreeing and i do appriciate the post, but i thought it was worth mentioning that players should temper their expectations. It wasn't meant to negate the helpfullness of your post in any way.
100% no worries there. You have well-thought out posts. Just noting that we didn't have platoon benefit till wave 6 South in this TB so the only part of this that is platoon-impacted is the last day in that South node because the rebel supplies skill there is insanely good. Strafe disabled helps a lot generally, but I was "disabling" strafe in prior waves with AB / +1 CD anyway. The team that would negatively impact the most would be the particular Troopers setup I have here with no DT in it - I'd likely move DT in that setup for later stages if Strafe wasn't disabled or at least damaged.
Probably the reason to temper expectations the most would be around mods - I don't have the best mods in the game, but possibly better than many that are starting out new to DS or have more limited resources. I also did move mods around a decent amount for optimal usage. Further to your point, most of my DS stuff approaches max - so Omegas, key zetas are in place, and I didn't use anything lower than gear 11 while >50% of what I used was gear 12. There is room for lesser built toons though to still have a shot at 4/4 however since you can see in the screen shots I'm winning with some comfortable margins. There's some wiggle room there.
EDIT: I also realize I'm more ahead of the curve on DS than many, so not trying to convey "hey it's doable now" type of deal, but just trying to show what can work once things are up to speed. Due to arena's heavy LS bias over the 2 years of this game we all realize DS characters are (deservedly so) less invested in than the LS at this time.
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