"Ichiraikou;c-1757052" wrote:
Fair enough on the bonus turn, but I disagree on the protection recovery. The reason should be pretty obvious. If he recovers 100% Protection, that ally can fall below 100% protection an additional time and thus trigger Conqueror an additional time. I think that would be fair enough.
Okay.
Why the Tenacity and Counter bonuses while there is an Old Republic character present. The idea is to sacrifice your allies, so shouldn't he be at his strongest while there are no other allies left. Yet this does the exact opposite. (i did add Marked to these bonuses but enemies generally target the marked ally in those situations so those bonuses are not as potent in those situations and more there to help him a bit).
Good point, got rid of the old republic allies part.