5 years ago
Darth Sidious- Rework Kit ( My Ideas )
Darth Sidious
Dark Side, Leader, Sith, Separtist, Attacker
A Powerful character who becomes more powerful by himself.
Seriously where is the Sidious we remember here...
Basic- Focused Anger- Deal Physical damage to target enemy and inflict Health down, and 1 damage over time effect.
Special- Effortless Strike- Deal Physical damage to target enemy and 2 other random enemies, inflict 2 damage over time effects and on critical hit also inflict stagger.
Special- Revenge- All allies gain critical damage up, and advantage for 2 turns. For each separtist and sith ally all allies gain 15% turn meter. If Sidious is in leader slot he gains 100% turn meter and resets his cooldowns by 1.
Leader- Rule of Two!- If there are is only 2 sith allies on your squad, then they gain advantage whenever they attack. Also they have accuracy up and critical damage up for 2 turns at start of match.
All Separtist allies, gain 50% max protection, and recover 10% protection on critical hit. In addition all separtist allies gain 10% turn meter when they inflict a debuff.
Unique- Solo power- If Sidious is last person alive on his squad, then he gains 100% more max offense, and gains +50% health steal.
Dark Side, Leader, Sith, Separtist, Attacker
A Powerful character who becomes more powerful by himself.
Seriously where is the Sidious we remember here...
Basic- Focused Anger- Deal Physical damage to target enemy and inflict Health down, and 1 damage over time effect.
Special- Effortless Strike- Deal Physical damage to target enemy and 2 other random enemies, inflict 2 damage over time effects and on critical hit also inflict stagger.
Special- Revenge- All allies gain critical damage up, and advantage for 2 turns. For each separtist and sith ally all allies gain 15% turn meter. If Sidious is in leader slot he gains 100% turn meter and resets his cooldowns by 1.
Leader- Rule of Two!- If there are is only 2 sith allies on your squad, then they gain advantage whenever they attack. Also they have accuracy up and critical damage up for 2 turns at start of match.
All Separtist allies, gain 50% max protection, and recover 10% protection on critical hit. In addition all separtist allies gain 10% turn meter when they inflict a debuff.
Unique- Solo power- If Sidious is last person alive on his squad, then he gains 100% more max offense, and gains +50% health steal.