6 years ago
Darth Sidious Rework
Darth Sidious Rework
Tags: Add the Separatist tag
(Basic) Deathstroke: Deal physical damage to target enemy and inflict Buff Immunity and Heal Immunity for 2 turns. This attack ignores defense.
(Special) Demoralizing Blows: Deal Physical damage to all enemies, dispel all buffs on them and inflict Damage Over Time and Expose them for 2 turns. If this attack critically hits, call 2 random Sith or Separatist allies to attack the target enemy. Each assisting ally inflicts 2 Damage Over Time effects for 2 turns, which cannot be resisted. This ability cannot be evaded. (4 turns)
(Leader) Unlimited Power: Sith and Separatist allies have +30% Critical Chance and +30% Critical Damage. Sith and Separatist allies gain 5% Offense for each debuff on the enemy team.
(Unique) Sadistic Glee: Darth Sidious has +50% Max Health and Potency and recovers 20% of the Max Health of the ally in the Leader slot(including himself) and gains 50% turn meter whenever any unit is defeated. Additionally, he gains Foresight for 1 turn at the beginning of the encounter and after each of his turns and gains Offense equal to half his Potency percentage.
Tags: Add the Separatist tag
(Basic) Deathstroke: Deal physical damage to target enemy and inflict Buff Immunity and Heal Immunity for 2 turns. This attack ignores defense.
(Special) Demoralizing Blows: Deal Physical damage to all enemies, dispel all buffs on them and inflict Damage Over Time and Expose them for 2 turns. If this attack critically hits, call 2 random Sith or Separatist allies to attack the target enemy. Each assisting ally inflicts 2 Damage Over Time effects for 2 turns, which cannot be resisted. This ability cannot be evaded. (4 turns)
(Leader) Unlimited Power: Sith and Separatist allies have +30% Critical Chance and +30% Critical Damage. Sith and Separatist allies gain 5% Offense for each debuff on the enemy team.
(Unique) Sadistic Glee: Darth Sidious has +50% Max Health and Potency and recovers 20% of the Max Health of the ally in the Leader slot(including himself) and gains 50% turn meter whenever any unit is defeated. Additionally, he gains Foresight for 1 turn at the beginning of the encounter and after each of his turns and gains Offense equal to half his Potency percentage.