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"Fingolfin26;c-2378888" wrote:
Somehow cgs intentions are to make swgoh fun? Lol since when? What have they done to make it fun? No new content, nothing engaging. Lol their intentions are to squeeze us and make money
No, as you say,"fun" is just a euphemism for money. Fun has nothing to do with it.- GaleSWGOH3 years agoNew Spectator
"TVF;c-2378966" wrote:
"Gale_Toral;c-2378957" wrote:
I think a bit of RNG is fine, but the lv9 abilities need to focus more on uplifting lower units. The likes of Wedge, Second Sister, TIE Fighter Pilot - all great. Make them feel like they have omicron level abilities.
I'm not gonna take my NS Initiate to R7 only to have her omi taken away 3-4 months later.
Not gonna lie, you have me on this one. At least some of the lesser units have relevant applications at r7, but only because they have ships. "Ultra;c-2378840" wrote:
"ArdenPulsar;c-2378833" wrote:
"Ultra;c-2378829" wrote:
"Iy4oy4s;c-2378815" wrote:
A vast majority of people, that I’ve seen, here, Reddit and on YouTube all hate datacrons. Where the response to that?
They won't get rid of datacrons, they are here to stay
Instead of asking for the impossible, you should focus on, "okay, what can CG do for us, to make them tolerable and acceptable?"
If you gave feedback regarding that, you would've seen it this update, probably
If a good amount of the player base ignores them and doesn't use them like myself I can guarantee you they'll go away
Not really
lets assume the following
everyone but 10 players ignore it
- CG chooses to get rid of them
Nothing changes, everyone wasn't engaging except for 10 people, CG isn't making money out of datacrons
-CG chooses to keep them
CG is making a profit by having the 10 people spend on them
Even if no one but 10 people use it, CG is still making some amount of money vs no money so why would they get rid of it?
Wrong on that. The amount of money and time it takes to program the DC’s in and continuously edit and program new ones in will never result in a profit if only 10 people use it. Pretty simple stuff.- True though
- Moving the reroll mats out of Cronquest to Territory Wars is the part which concerns me.
The TW reward structure already encourages sandbagging and concentrating datacron reroll mats there further incentivizes it.
The TW matchmaker is complete garbage, producing seemingly arbitrary matches even without sandbagging. The last thing you want to see when you are on a losing streak is a high GP opposing guild with low signups and a high win-loss ratio as your token "easy" match.
Upgrade and reroll mats should both continue to be available from both Cronquest and TW. That way all players have reasonable opportunities to access both.
And please do something about the TW matchmaker and reward structure. If you are seeing low participation in TW those are the likely reason why and moving datacron reroll mats there wont fix them. - The #1 problem with datacrons was them applying to GLs. That's not where they're needed. I heard this feedback presented loudly more than any other criticism levelled at datacrons. This #1 criticism was not addressed at all.
The #2 problem is how OP they are. OP datacrons trivialize other investments in the game and lead to frustrating experiences. Many of these frustrating experiences are related to #1, because the combo of OP datacrons and their use with GLs makes for a lousy experience. This criticism was also not addressed.
I don't have a problem with the temporary nature of datacrons, though I'm pretty sure those who do won't suddenly be satisfied that the timeframe was increased from 3 months to 4 months.
Also...
"I never really understood where I got materials for Datacrons, has that been made easier?”
That sounds so much like a planted question. Some companies do Q&A like that, where they generate their own feedback and questions and act like it was player-generated, when really they simply didn't want to deal with answering the hardball questions.
The criticisms CG responded too were trivial.
I suggested to my guildies to stick it out, wait the 3 months and see how CG adapted to the legitimate criticisms levelled at datacrons during the trial phase. Now I feel like I screwed those guildies out of 3 months of their life. "Bruellhusten123;c-2378886" wrote:
That alone will make the next 3 months absolutely miserable. Take one of the worst ingame mechanics and multiply the pain.
Actually, they increased it to 4 months, because apparently that's something we wanted? Don't ask me who "we" are, because in all my interactions with players I've never heard a single one say the timeframe of datacrons needs to be longer.
I agree, dodge is already the most frustrating mechanic in these types of games. Amplifying it is garbage.- It’s true for all of us. Maybe we’re on a good streak of success, but Right Now is always the time between your last mess and your next mess. Remember that and stay humble.
- Only reason none of us have messed up merging a thread is because none of us have ever been in the position to merge a thread.
- DarmanSkirata703 years agoNew Spectatorwell if they hadn't merged it to begin with, there wouldn't be a mess now would there?
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